

 
			
			
				again, CON has the ability to use 4 raises, so why can't we use them? WHM can use it's 4 raises and 3 RR...so why can't CON, in a game that is supposedly more casual friendly, use it's 4 or even 3 raises...
Healer strike is ridiculously foolish and accomplishes nothing


 
			
			
				
Peach Parfait/Khulan Angura on Gilgamesh


 
			
			
				But having 11 isn't. That's totally reasonable actually.
Though, just so you know (and before you insert foot into mouth more) Raise 2 & Rebirth are CON only.
So ... unless you brought 11 CON, I doubt you'd have 32 Raises.


 
			
			
				Healer strike is ridiculously foolish and accomplishes nothing


 
			
			
				WTHeck are you talking about, dood?
I'm also talking about why Raise & Raise 2 are on the same timer. Did you read it? Geez.
Lol what a surprise, one of the most face roll classes that just spammed aoe cures prior to the patch is crying about things being challenging/having to manage hate/mp now.


 
			
			
				Considering I didn't play a CON healer before the patch...your point is invalid. MP management is fine in the dungeon, but on other NMs, it becomes a problem. You can't manage hate currently because of how much hate you get from a single freaking cure. The class isn't challenging, it is flat out stupid at this point. A CON shouldn't have been a healer in the first place, but now it is and I'm pigeonholed into it. It's sad really because this class just completely sucks as of 1.18.
Healer strike is ridiculously foolish and accomplishes nothing

 
			
			
				The dungeons don't need fixing. Took a whole two days to beat it. That means joe casuals will figure it out inside of two weeks. I wouldn't judge the new systems until you have enough time to get used to it.
What does need fixing is throwing melee dps a bone with some abilities that allow them to not be such a burden on healers.
Lancer revamp alone with some of their self healing party abilities buffed up would make a difference.
Last edited by Madruk; 07-24-2011 at 08:31 PM.

 
			
			
				Agree with the stats need fixing, but dungeons are fine, they are totally fine. If you keep failing the Ogre, remember that its only been a few days since patch.. people are still formulating strategies, finding out the right class/action/trait/gear combinations, getting used to the new MP management and battle system as a whole etc..
really, fighting the Ogre was the first time that I actually felt like playing Final Fantasy in XIV ever since open beta.
Also with good coordination its not impossible to defeat the Ogre, last time trying we brought him down to almost half of his HP
Last edited by nRosenberg; 07-24-2011 at 08:38 PM.

 
			
			
				That's the whole challenge of the fight, not getting hit by ogre AoE's and avoiding the ghosts. Once you know what you're doing there is zero luck involved. If you took out the ghosts the fight would be a total joke.
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 Originally Posted by SuzakuCMX
 Originally Posted by SuzakuCMX
					
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