I mean, I think you could break down anything in life to its most simple mechanics and claim that its not hard.
Hey here is an idea. You have a problem with having the old content nerfed using the echo buff, you just click that damn thing off. Yoshi-P wants the game to be accessible to everyone, you beat Coil 1 - 5, and then beat 6 - 9, no problem, new content incoming. You're a new player or a returning one and have friends that beat the old content, well they now can help you with those fights. It's different strokes for different folks, you all need to get over it, this how the game is moving forward.
wha? 6 roles where? You have tank and OT, Kiter -- THATS IT. Where you derive 6 from IDKit's not any single mechanic that makes it hard. It's that you have to deal with all of these mechanics together while killing adds while DPSing the boss that makes it difficult. t7 alone has six different potential roles for 8 different players. It takes time to learn.
I'm with Edli, they do have relatively simple mechanics, but everything from t5 onward throws a whole bunch of them at once that, even if you know what to do, you still need to EXPERIENCE them to get them right. Add to that everyone seems to have their own tactics for them (t6 has about 4 viable tactics pre-leafstorm, with another 3-4 after leafstorm. t7 has about two) and thus you add more to the learning curve.
We arent talking juggling and singing though... We are talking face away, face away from people, and huddle. There is nothing difficult bout it.
What overlap? you BARELY get a voice and shriek overlap.. THATS IT. nothing else overlaps
Last edited by SinisterIsBack; 10-20-2014 at 11:07 PM.
MT, OT, kiter, healer, Ranged DPS, melee DPS.
Melee DPS don't have to deal with fireballs but are closer to the boss.
Ranged DPS have to deal with fireballs.
MT and OT are obvious
Kiter kites renauds
Healers...heal.
Se want the community to think coil is exclusive and difficult. When it's really just a memory test.
The only difficulty with coil is finding 7 other members. Sure maybe a hint of "skill" was required figuring out these fights, but I laugh every time I see "skill" and coil in same sentence now.
Guide to coil: 1) Watch strat video from other people. 2) wipe continuously until u get it right. This is skill?
Last edited by Sessurea; 10-20-2014 at 11:09 PM.
The reason why people are saying the fights are straight forward is...because in the literal sense it is. Everything is scripted and occurs on a rotation, pattern or boss hp (which is now displayed by a %). The closest dynamic mechanic I've seen is the spawn location of certain adds (such as bulbs and renauds), but dealing with them is all the same.
The real challenge is getting 7 other people who are willing to commit to a group and learn the fights. Every group does the fight differently, and while things are simple on paper, you still need to have first hand experience to be able to work on it. When you have to replace people in a static or PuG, you're at the mercy of them being on track with what you know, or essentailly have your progress reset when someone within that static bails on you.
My static has been stuck on T7 for the last week because every raid night someone bails out on us at the last minute, causing us to start an hour late and have to PUG someone (who would then also bail on us after 2-3 wipes, despite it being a progressive/learning static)
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice
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