
He says ranking up will not be nerfed but then when the patch comes it is far slower. If slowing ranking up is not a nerf I don't know what is.Nerf and Balancing aren't the same word Kensei
and it should be slower getting 120k sp is too high and needs Balancing which he said it would happen He said it wouldn't be nerfed true but he also said that it needs Balancing, One you nerf one thing, you buff another thus that is balancing This is how every MMO works
just gonna say SE said they were going to make leve more toward solo players anyways so if your doing leve as a party and waiting on same sp as before you doing it wrong
Exhibit a
and for the so called xp nerf Abriael said it right only reason u got that much was for exploits like dunesfolk x2 get like 40k + in leveGuildleves Reborn
Up until now, guildleves have been positioned as the heart of gameplay in FINAL FANTASY XIV. Going forward, however, guildleves will be reborn as solo-oriented content that can be enjoyed with minimal time and fuss. The changes will take place beginning with 1.18, and are scheduled to continue in future patches.
Exhibit b
and if you want full story here u goRegional Levequests
The skill point bonus will be abolished for battlecraft leves. The amount of skill points awarded for slaying individual enemies will be reduced, but this will be offset by the inclusion of skill points as a reward for leve completion. To accommodate this change, factors such as recommended/actual rank disparity, completion time, and partial participation will be made to influence the amount of points yielded. In addition, leve linking and sharing bonuses will be reduced, while the maximum number of linkable leves will be raised.
Certain regional leves and faction leves will receive revisions to areas such as enemy numbers, spawn condition, and target item drop rate. Enemy rank variance as determined by leve difficulty will also be adjusted.
Leves that send adventurers scrambling unreasonably long distances will be revamped. A system will also be implemented which enables leves to assign different routes when undertaken by multiple groups simultaneously.
http://lodestone.finalfantasyxiv.com...9a51563e165108
hires.jpg




We all knew about the changes to leves. That's not the point. If they were planning some balancing and changes, great. But then if you post a letter saying ranking up won't be nerfed then I would assume you will provide means to achieve the same sp/hour now that was attainable before the patch. That isn't the case.just gonna say SE said they were going to make leve more toward solo players anyways so if your doing leve as a party and waiting on same sp as before you doing it wrong
Exhibit a
and for the so called xp nerf Abriael said it right only reason u got that much was for exploits like dunesfolk x2 get like 40k + in leve
Exhibit b
and if you want full story here u go
http://lodestone.finalfantasyxiv.com...9a51563e165108
but its ment for solo ppl who dont have time to grind nor be on game long
hires.jpg
Straight to the point kensei.We all knew about the changes to leves. That's not the point. If they were planning some balancing and changes, great. But then if you post a letter saying ranking up won't be nerfed then I would assume you will provide means to achieve the same sp/hour now that was attainable before the patch. That isn't the case.
It's simple, it made the leveling process much slower: 1 you get less exp, 2 you might have to stop and recover more than before, if you sum these up, you come out with weeks, maybe months more than before to hit 50 ( not that there are so many things to do at 50 )



Eh it's not bad that the moment, just got done with a quest in game and got a 19k SP bonus for my Archer. Thought I'd come see how the thread was doing.![]()
I'm just a bun boy, doing bun boy things.


There in lies the entire problem you assumed they would do something. However if you actually read crap which it appears you dont then you would know Yoshi stated in a letter he apologized for how bad SP was going to be after this update and that the next 2 updates 1.19 and 1.20 would resolve that issue. So rather then reading you along with the majority who want a single player MMO (Which BTW gets released in NOV 2011 its called Diablo III) still have yet to learn the WOWish factor will never fully play out how you want it to. This game is not 100% solo Nor will it ever be.We all knew about the changes to leves. That's not the point. If they were planning some balancing and changes, great. But then if you post a letter saying ranking up won't be nerfed then I would assume you will provide means to achieve the same sp/hour now that was attainable before the patch. That isn't the case.
They gave you a crapton of ways to achieve SP the R48 Mission for storylines for example gives you 90k SP. All of the Solo Quests give you SP. All the mobs you kill in said quests give you SP And O yeah leves still give you SP. So what is the problem are you upset because it no longer gives 1k SP per kill? TUFF.
I am glad SE finally told the ppl who only want this game as solo to piss off. The Dungeons not casual, forcing groups for SP Yes Please. Maybe if you got off your keester and stopped expecting things handed to you on a silver platter you might actually accomplish something and figure out how this game should be played. Until then good luck and if you and the rest of these butt munchers who don't like the changes get butt hurt and quit, Don't let the door hit ya where the good lord split ya on the way out...
ELKWOOD OUT!
It clearly states on the patch notes that there have been major changes to the Leve reward system.≪Regional & Faction Leves≫
Skill points are now awarded upon levequest completion.
Additional points will be awarded for early completion of quest objectives.
* Skill point rewards will be reduced by changing classes during a levequest or completing a levequest as a class 10 or more ranks above the recommended level.
* Completing a regional levequest as any class other than those recommended will yield no skill points.
* The amount of skill points rewarded will differ between leve owner, and those leve sharing.
The skill point bonus for defeating levequest targets has been abolished.
Players must now be within 5 levels of the recommended class rank for a guildleve to become available.
Class-specific guildleves will only be made available to players who have met the rank requirements of the corresponding class.
Guildleve rewards have been adjusted to better reflect the characteristics of their city-state of issue.
* Rewards for levequests accepted before patch 1.18 will not change.
Changing levequest difficulty will now have a more profound effect on levequest target ranks.
The following changes have been made to select levequests:
Adjustments to levequest target types
Adjustments to levequest target spawn areas
Adjustments to levequest item drop rates
Adjustments to several guildleve-related system messages
Adjustments to the content of treasure chests that appear during levequests
Guardian's Aspect is now available for use during select faction levequests.
The following changes have been made to leve linking and leve sharing:
Skill point bonuses for defeating levequest targets have been abolished
Leve sharing players will receive a small skill point bonus for every player in their party who is leve linking
The maximum number of guildleves that can be linked has been raised from 3 to 7
If you are having issues with your exp then it may be a case that a member of your party is at a different evel than recommended. This will greatly effect the SP if they're either too high or too low. Of course, that's just one factor of many which can result in low SP.
The bottom line is, at no point has the dev team "lied" to anyone. They never said they would "nerf" leves in the statement the OP has shown, just that they will not "nerf" sp in general. There are much larger rewards for side quests AND more sidequests. Not to mention, the extra dungeons and the companies. Already there are many more SP's up for grabs, which are different from the Leve system.
Mikito x
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