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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nexadus View Post
    SP is obviously a problem now. If it wasn't a problem then this thread would of died ages ago.
    SP is a problem only for those that are too lazy to look for new ways of leveling other than the mindbogglingly rpeatitive monotony they have done so far (behest, afk 15 minutes, behest, afk 15 minutes, behest, afk 45 minutes because someone else got your place in it, behest...). Unfortunately there are a lot of those.
    Luckily, they don't need to be encouraged.
    (0)

  2. #2
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aldarin View Post
    So I'll be completely blunt about what I have found in the current situation. Before 1.18 the easiest way for me to level a level 20 character was by doing solo leves and behest. This was not using any sort of cheat, trick, or glitch. I simply would do a behest, wait 10 minutes, and do another one. With the amount of xp I earned I leveled pug 20 to 25 in about 8 hours. This was because behest gave an average of about 9-10k experience per run. Leves gave a similar amount of xp when soloing them with enemies 5-10 levels over my rank. Then the patch came. I am honestly quite pleased with many of the changes, and while I might not like the healing mp increase I can deal with that. On the other hand, I grabbed 3 leves and went to go do behest. behest now gives about 3k xp, as do the leves. this is actually about the same as if I simply was grinding on mobs, and is about 3 times slower than before. So whereas before the 4 hours I sent would have gotten me to about level 23, I'm sitting here at level 21 wondering what happened to all my sp. So please, enough with the random bullshit about how much sp you can earn if you do the leves the right way, or party correctly. Players should not need to figure out the secret of the game just to get decent experience.

    And while I agree that the concept of moving the bonuses to the end of leves and behest is a good idea, the simple fact is that the sum of xp earned during a leve or behest is not equal to the that of a leve or behest before the patch. If SE simply balanced that then I would have no issues with the changes that were made.

    For a simple breakdown

    Pre-1.18
    10 mobs/leve, 720sp per mob = 7200sp/leve
    20 mobs/behest, 400sp/mob = 8000sp/behest

    sp gained from 3 leves: 21600sp
    sp/hour from behest: 16000sp

    Post-1.18
    10 mobs/leve, 200sp per mob + 2k bonus = 4000sp/leve
    20 mobs/behest, 200sp/mob + 1k bonus = 5000sp/leve, + behest can only be done every other time.

    sp gained from 3 leves: 12000sp
    sp/hr from behest: 5000sp

    so all in all, I gain sp at a rate about 2-3 times slower than before.
    Thank you for posting that. I don't know how these people saying they are ranking up the same or faster are getting their SP. The nerf is undeniable.
    (3)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kensei View Post
    Thank you for posting that. I don't know how these people saying they are ranking up the same or faster are getting their SP. The nerf is undeniable.
    i think one factor is people who say they are getting large bonuses at the end, are doing so on higher end leves only. so leves at 33+ may theoretically be a little better, from what i heard about behest, it is lower except possibly compared to how much you get when you are very over level.


    Yes he lied, they did nerf sp, maybe they plan to change it later, but truth is, they probably wanted to lower sp, and thats why they did it. He assumes most people wont notice, or care, and since many people who came back have no frame of reference, they may never realize.

    But lets be honest he knew it was going to nerf gains, just the mp change alone would slow down small groups sp gains on leves of 10 higher difficulty. This is somewhere around the new balance of SP gaining they want to people to have. If you have beef, i reccomend you complain as you are, so that they may choose to adjust it upwards while they are in the balancing phase, however my feeling is this will end up not being the case
    (2)

  4. #4
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Aldarin, have you considered raids/quest SP increases? Have you considered also that you could gain SP faster in different kinds of groups? I imagine solo content was always going to end up a little slower... although for me, at a lower level and duo-ing battles, it's not bad compared to before.

    For me, I've not really got too deep with the leveling speeds over the past months, and I've played sporadically. I'm not a huge person on knowing the ins and outs of it all, that's for sure. I usually play with my girlfriend and that's about it, as many of my mates are waiting for PS3 release. But either way, my thoughts on the matter are that I'm having more fun playing than I ever have despite not being sure if I'm gaining more or less SP. The quests giving SP mean I have a more immersive experience, the storyline development in the entire world makes it feel much more like we're in a battle and I have time to talk while battling, allowing for better social aspects - although as my gf sits next to me perhaps that's not a huge change for now, but when we eventually play in groups, I'm sure it will be!
    (1)
    doop doop

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Loony_BoB View Post
    Aldarin, have you considered raids/quest SP increases? Have you considered also that you could gain SP faster in different kinds of groups? I imagine solo content was always going to end up a little slower... although for me, at a lower level and duo-ing battles, it's not bad compared to before.

    For me, I've not really got too deep with the leveling speeds over the past months, and I've played sporadically. I'm not a huge person on knowing the ins and outs of it all, that's for sure. I usually play with my girlfriend and that's about it, as many of my mates are waiting for PS3 release. But either way, my thoughts on the matter are that I'm having more fun playing than I ever have despite not being sure if I'm gaining more or less SP. The quests giving SP mean I have a more immersive experience, the storyline development in the entire world makes it feel much more like we're in a battle and I have time to talk while battling, allowing for better social aspects - although as my gf sits next to me perhaps that's not a huge change for now, but when we eventually play in groups, I'm sure it will be!
    quest sp is not good, time wise, its an interesting side thing to do, now that you actually get sp, but 90% of the quests reward amounts are not going to balance out the travel time. Its fine as a thing that gives you little bonus SP and breaks the monotony, but its not a main form of progression, and is not repeatable, it can only be applied once, and there are 7 jobs
    (1)

  6. #6
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Maybe duoing isn't as bad with downtime between mobs as soloing is? Cause soloing sucks atm, and while no soloer expects to be getting SP as fast as people in parties (or no rational soloer) it should be rewarding enough that people don't just say "f this" and quit.

    Especially since so much of the playerbase is shut up in super exclusive LS that are not interested in helping players outside their group - (to a much larger extent than XI ever experienced) and because so many people quit, a lot of people, (like me) log in to an empty/broken LS and maybe solo a bit here and there.

    If this game is going to grow you have to give people a decent way of participating in it, even before they can get into a "gated community" LS and have people to party with. People that say "why don't you party" while only partying with their LS mates need to take a long hard look at themselves for the answer to why we aren't partying.

    Also, some people just like the freedom to solo a bit. Partying requires a large chunk of time and for people who say, have a small child at home and stuff to do, it is good to be able to do some stuff alone
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i didnt have anyone to group with so i solod 2 leves at broken water at 2 stars each (three stars got me murdered) on my THM, did both in about 45 mins and got about 1.5k SP
    thats marginally worse than before the patch.
    should it have been nerfed? sure, itll promote grouping. but in my experience so far soloing leves for levels (which is what i did for about 10 of them post rank 25) is pretty much impossible now.
    now in order to gain any actual levels grouping seems to be 100% required.
    the search feature is not very user friendly, the community is miles away form what it could be and the populations still dont compare to any other game making it that much harder to find a decent group.

    i officially call this era of FFXIV the "Thanalan dust bowl era" where we have more modes of messed up targeting than we do ways to level.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #8
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Its sad really, they make one part of the game some what fun, I'll give them that (the dungeons are fun) but they go and completely ruin solo play that they got us used to.
    (1)
    Last edited by Grim_Lion; 07-24-2011 at 08:36 AM.

  9. #9
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    They've been making changes that right now sucks and may not seem to make sense but it's likely the SP "nerf" is just another step towards a bigger change in how the game is played.

    Clearly they now want leves to be mostly for solo play, most likely due to how boring everyone has said it is. It's repetitive and tiring and if they didn't work towards a better, funner way to level, the game would never progress into something better.

    Hopefully Yoshi or a rep can shed some light on why they decided to change it.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i just dont get why questing (leve quests) cant be left in tact for soloers with lesser than awesome gear due to leve quest drops and dungeons for grouping up for SP bonuses and uber gear PLUS learning to play your class better than a soloer due to it being more hardcore.
    soloing should be slower than grouping ofcourse, but its now impossible to level soloing levequests. this leaves grouping a 100% requirement - hopefully not for every aspect of the game though :/
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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