Quote Originally Posted by Edli View Post
The furthest away the servers are the higher the chance of encountering a bad hop along the way. No it wouldn't guarantee that every single issue would disappear but some would.
I know, that's exactly what I said in the rest of the post that you didn't quote.

When game developers create the infrastructure and the netcode their goal is not to make a 100% perfect scenario because that is impossible. They try to improve it on their side as much as possible.
Of course, but that doesn't really have very much to do with where the servers are located as far as it pertains to this subject. SE could have servers evenly distributed all over the world and the OP could still be experiencing problems that aren't necessarily related to the servers. Someone somewhere is always going to have a bad hop to the server regardless of their proximity to it. So trying to specifically blame SE's server location without proof (you know, ping tests, traceroutes) is still scapegoating.

What is happening on this thread is OP blaming SE, the others in here blame OP when in fact there are three options. It may be OP's fault, SE's fault or even both. However everyone just picks one option blindly and sticks to it with a passion. Yes there is a chance it might be SE problem, completely ignoring it is ridiculous especially when we know about this game server infrastructure.
The side blindly throwing stones are the ones who keep insisting on blaming SE contrary to how the internet works and all the evidence provided. The counterargument says it's most likely (not that it necessarily is, just that it's the most likely cause) a local ISP problem or a bad hop, but that you also need to use available tools to narrow it down and communicate with the necessary parties in order to possibly get it fixed.

I don't think it's asking too much for people to do some research before playing the blame game and doing nothing to help alleviate their own situation. It's difficult to help those who don't even want to help themselves.

Why does that matter? Latency is latency. All you're saying is, this game is laggy but not a big deal because is a slow game. My counter strike example was about how game developers usually reduce latency and that is done by reducing distance.
It matters because not all games and services experience latency the same. An amount that could be crippling to one game might not even register on another. I don't pretend to speak for Fornix, but I believe that was his point.