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  1. #131
    Player
    Edli's Avatar
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    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ElHeggunte View Post
    Someone somewhere is always going to have a bad hop to the server regardless of their proximity to it. So trying to specifically blame SE's server location without proof (you know, ping tests, traceroutes) is still scapegoating.
    I was not specifically blaming SE. What I'm against is this desire to throw the blame everywhere else but SE. Their decision to have only one cluster of servers for everyone and in Canada is a weird one no matter how you spin it.

    Someone somewhere might still have problems or might not and that is the point. Only because someone somewhere will still have problems is not a good reason to not fix it for everyone else.

    Quote Originally Posted by ElHeggunte View Post
    It matters because not all games and services experience latency the same. An amount that could be crippling to one game might not even register on another. I don't pretend to speak for Fornix, but I believe that was his point.
    I picked CS as an example. I could have picked every other online game, even other MMOs. Is common knowledge on online gaming communities that you should pick the servers that are closest to you and that picking the ones that are far away is going to cause you problems. Only in here this logic apparently doesn't apply because reasons.
    (0)

  2. #132
    Player
    DoctaruRavenbe's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    256
    Character
    Doc Ravenbe
    World
    Siren
    Main Class
    Thaumaturge Lv 80
    It may have to do with cost Edli, for the servers to be in Canada. Not a defense just something I notice businesses do when they try to save some cash for one reason or another. Or a Tax incentive from Canada. I know Burger King is planning the same thing shifting their HQ to Canada after merging with Tim Horton's. Then again that's a HQ and matters of business. So I may be off here.
    (1)
    Okay then. that's what I'll do. I'll tell you a story. Can you hear them? All these people who lived in terror of you and your judgement. All these people who's ancestors devoted themselves to you, sacrificed themselves to you. Can you hear them singing?

  3. #133
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    I mean.
    Come on, don't be ignorant.
    Yes, servers are in Montreal. I still use WTFast in it's trial mode. (...No reason to pay for it unless you wanna be cool..)
    (0)

  4. #134
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Edli View Post
    I was not specifically blaming SE. What I'm against is this desire to throw the blame everywhere else but SE. Their decision to have only one cluster of servers for everyone and in Canada is a weird one no matter how you spin it.

    Someone somewhere might still have problems or might not and that is the point. Only because someone somewhere will still have problems is not a good reason to not fix it for everyone else.
    I don't understand what they're supposed to fix? Are they supposed to move the servers? And who is "everyone else"? If people are still going to have problems no matter where the servers are located... then it doesn't matter where the servers are located.

    The real argument should be would having the servers in a different location mean less people are afflicted, but evidence and common sense suggests no, it wouldn't. Because it's not an inherent problem of where SE decided to host the servers.

    I picked CS as an example. I could have picked every other online game, even other MMOs. Is common knowledge on online gaming communities that you should pick the servers that are closest to you and that picking the ones that are far away is going to cause you problems. Only in here this logic apparently doesn't apply because reasons.
    Yes, it's generally best to pick a server closest to you, but since distance isn't the only deciding factor and isn't even the immediate cause of the issue it isn't fully relevant to the topic. By your logic, no one over in the EU, even ones in this very thread talking about their lack of lag, should have stable connections because the servers they're connecting to are all the way in Canada. That's such a flimsy argument it'll blow away in a stiff breeze.
    (1)
    With this character's death, the thread of prophecy remains intact.

  5. #135
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fornix View Post
    It matters because the minimal latency which FF XIV has does not come with an impact on gameplay.
    The problem is that this game is not FFXI. There are plenty of mechanisms that will instantly kill you and have really short casting time and there is a lot of movement so saying it doesn't matter is a bit strange.
    The thing is that players learned to deal with lag. Take titan plumes, in an ideal scenario there is enough time for you to get out when you move the moment you see the telegraphs. That is not however how players actually do it because that would kill you. What it is showing you on screen is later than on what is actually happening on the server. You can notice it even when the whole group moves together. It always shows you as being the first to move when in fact on the other screens you're moving at the same rate as everyone else.

    The way players learned to deal with it is by moving preemptively. So yeah, lag does affect this game. Is not as slow as you say it is, there is a lot of movement and quick avoiding you have to do.
    (1)

  6. #136
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DoctaruRavenbe View Post
    It may have to do with cost Edli, for the servers to be in Canada.
    Of course it has to do with costs, that is what it comes down to ultimately.
    (0)

  7. #137
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Edli View Post
    The problem is that this game is not FFXI. There are plenty of mechanisms that will instantly kill you and have really short casting time and there is a lot of movement so saying it doesn't matter is a bit strange.
    The thing is that players learned to deal with lag. Take titan plumes, in an ideal scenario there is enough time for you to get out when you move the moment you see the telegraphs. That is not however how players actually do it because that would kill you. What it is showing you on screen is later than on what is actually happening on the server. You can notice it even when the whole group moves together. It always shows you as being the first to move when in fact on the other screens you're moving at the same rate as everyone else.

    The way players learned to deal with it is by moving preemptively. So yeah, lag does affect this game. Is not as slow as you say it is, there is a lot of movement and quick avoiding you have to do.
    Funny that you bring up the titan plumes. And mention moving pre-emptively. As moving pre-emptively on titan plumes means you'll be dropping the plume on another area than your fellow group players. Greatly increasing the odds of wiping. Much rather you want to stay stacked and on the moment the plumes appear, respond. There's no need to be hit there, even whilst playing from the other end of the ocean. Yes, as you move other players will be moving behind. But it doesn't matter. Them moving behind does not impact your success rate.

    And the time for plumes to hit the ground and explode is 2 seconds. It is not extremely fast.

    I've cleared every little tidbit of PvE content in this game asides from savage modes. And there is absolutely nothing in this game which is negatively impacted with a latency of up to around 200 ms. Never played with higher than that, but even with roughly 180 - 200ms when downloading along there's always still plenty of leeway.
    (1)

  8. #138
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DoctaruRavenbe View Post
    It may have to do with cost Edli, for the servers to be in Canada. Not a defense just something I notice businesses do when they try to save some cash for one reason or another. Or a Tax incentive from Canada. I know Burger King is planning the same thing shifting their HQ to Canada after merging with Tim Horton's. Then again that's a HQ and matters of business. So I may be off here.
    It is not so much merely cost, it's mainly a matter of efficiency and durability. Climate temperatures in Canada and Scandinavia are better for server farms than e.g. the more traditional west and east coast locations. Consequently more and more server farms are starting to be set up in those locations. The lower ambient temperatures require less active cooling requirement and at same operating expenses allow for operating at lower temperatures which significantly increases hardware lifespan.

    New fiber optic connections towards iceland are being placed down as well for the very same reason. And within 10 years we'll probably start seeing realistic plans for server farms in Greenland.
    (1)

  9. #139
    Player
    Apricoth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    I use to have serious lag issues, especially when it came to Primals (i.e. f'ing Titan) - I had to be at the point of anticipating weights and landslide before they even appeared and move even before they appeared. If I did not, I would die. I took on a solution to the latency (and it was not SE I that looked to) and all is much better. I feel like the decent player that I was meant to be. Fighting a hidden mechanic called "LAG" provided by my ISP had almost been entirely eliminated. So no, cannot put the blame on SE. Not really by a long shot.
    (2)

  10. #140
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fornix View Post
    Funny that you bring up the titan plumes. And mention moving pre-emptively. As moving pre-emptively on titan plumes means you'll be dropping the plume on another area than your fellow group players.
    I know very well how they work. Pre-emtively not by a whole second. After playing for a long time it becomes second nature to know when plumes are about to land and you never wait for the telegraph to appear and then move.

    Titan plumes are a perfect example because they have a really short telegraph, another one being acidic rain on rafflesia. In the beginning I would move right the moment I would see the telegraph but even though I would be out I would still die. Now I kinda now how much time I have to wait from the moment casting finishes. That is what I meant by moving preemtively. Playing this game for a long time is now second nature for me to make up for that short amount of lag that is ever present.

    Quote Originally Posted by Fornix View Post
    Yes, as you move other players will be moving behind. But it doesn't matter. Them moving behind does not impact your success rate.
    i know it doesn't matter, that was not my point with that. My point was that the distance between you and your group is the amount of distance the lag creates, between what it shows on your screen and what actually happens on the server.
    (1)

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