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  1. #11
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ElHeggunte View Post
    The servers being closer wouldn't guarantee these issues would go away if the problem is being caused by something between you and the server you're trying to connect to.
    The furthest away the servers are the higher the chance of encountering a bad hop along the way. No it wouldn't guarantee that every single issue would disappear but some would. When game developers create the infrastructure and the netcode their goal is not to make a 100% perfect scenario because that is impossible. They try to improve it on their side as much as possible.

    What is happening on this thread is OP blaming SE, the others in here blame OP when in fact there are three options. It may be OP's fault, SE's fault or even both. However everyone just picks one option blindly and sticks to it with a passion. Yes there is a chance it might be SE problem, completely ignoring it is ridiculous especially when we know about this game server infrastructure.

    Quote Originally Posted by Fornix View Post
    However, this isn't counterstrike. This isn't an FPS in which the timing between clicking of the fire button by player A next to instantly hits player B.
    Why does that matter? Latency is latency. All you're saying is, this game is laggy but not a big deal because is a slow game. My counter strike example was about how game developers usually reduce latency and that is done by reducing distance.
    (1)
    Last edited by Edli; 10-03-2014 at 06:48 PM.