Quote Originally Posted by Edli View Post
You cannot do anything about speed of light but you can reduce distance, that is how games reduce latency. When we play on private servers on counter strike for example we obviously pick the servers closer to us. I think there is a reason for that, oh yeah better latency. Having only one cluster of servers and in Canada was SE's choice. Saying SE has no fault whatsoever sounds strange to me.
The servers being closer wouldn't guarantee these issues would go away if the problem is being caused by something between you and the server you're trying to connect to. Proximity to a server can help improve latency and reduce your chance of having a problem because you have to go through less hops to communicate with the server. However, it doesn't matter how close to the server you are if there's still a bad hop somewhere between you and it. You could be five miles away or five hundred and it would make no difference if your connection has to pass through something like a overloaded node regardless.

If distance were the only factor you would never see people living on the other side of the world being able to connect NA/EU realms just fine while other players fairly close to the servers experience problems.

So blaming SE and their server location is still scapegoating and failing to grasp the real nature of the problem.