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  1. #1
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
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    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Moomba33 View Post
    Don't have any friends who have cleared it.
    Then get those friends, Form a group of 8 and go in and learn the fight. This way, you won't get people leaving after a few unsuccessful attempts.

    You know, Like the rest of us had to do when we cleared it.
    (2)

  2. #2
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Audacity View Post
    Then get those friends, Form a group of 8 and go in and learn the fight. This way, you won't get people leaving after a few unsuccessful attempts.

    You know, Like the rest of us had to do when we cleared it.
    I feel story content shouldn't be locked behind content that requires that much practice.
    (6)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Moomba33 View Post
    I feel story content shouldn't be locked behind content that requires that much practice.
    However, Coil is optional. It's a side quest. It's not the main story, which is probably why it doesn't currently have a story mode.

    Quote Originally Posted by Empressia View Post
    Sorry dude, but i've seen enough "carry me please t5" fc members who got bigheaded and goin t6 only to fail HORRIBLY EPIC
    Which, if recorded, would be comedy forever.
    (2)

  4. #4
    Player
    Moomba33's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Exstal View Post
    However, Coil is optional. It's a side quest. It's not the main story, which is probably why it doesn't currently have a story mode.
    Very true. I personally feel the coil story is significant enough to the main story that it shouldn't be gated.
    Of course the decision is ultimately up to SE.
    (5)

  5. #5
    Player
    Moomba33's Avatar
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    Aug 2013
    Location
    Gridania
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    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
    I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.

    I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.

    And yes, I would love an eventual story mode of t6+ as well.
    It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
    I am simply saying it's something I would enjoy.
    (6)

  6. #6
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Moomba33 View Post
    My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
    I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.

    I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.

    And yes, I would love an eventual story mode of t6+ as well.
    It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
    I am simply saying it's something I would enjoy.
    I don't buy it, not one bit.
    How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
    What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
    (2)

  7. #7
    Player
    BreathlessTao's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
    What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
    Thank you. Finally also coming from someone else that we could have fun and play games without YT years ago. As for the second question, the difference is that we're talking about content here that does not require one person to be skilled enough, but seven other as well. I can be doubly overgeared and know all the patterns perfectly enough never to miss anything, there's no guarantee the other seven will be like that too.
    (7)

  8. #8
    Player
    Moqi's Avatar
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    Apr 2014
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    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by saeedaisspecial View Post
    snip
    I honestly can't recall any big storyline related to secret/optional bosses in other FFs. The FFXIII trilogy certanly had none, XII harderst bosses were hunts, FFX's Zoolab didn't have a storyline either... maybe FFX-2 with Trema, although I have personally never fought him so I don't know how much storyline is there. And the Cups have some silly storylines for the monsters but they're hardly as important as what happened to Eorzea's biggest threat. Did FFVII's weapons have any stroyline to them?
    (3)

  9. #9
    Player
    Moomba33's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    I don't buy it, not one bit. ect
    Mind naming a few?
    I've beaten remakes of I-VI and normal versions of VII-XIII excluding XI. III DS was the only one I would say was hard overall.
    For all of them if I couldn't beat a superboss there was a foolproof strategy online that required very little in terms of execution pull off. IX's Ozma is probably the only superboss I couldn't reliably beat every time thanks to the nasty combinations you can get from Curse.
    (1)

  10. #10
    Player
    brewbane's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Hat Brewbane
    World
    Exodus
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by saeedaisspecial View Post
    I don't buy it, not one bit.
    How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
    What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
    7 other people, with good internet connections, 100% available the second you are?





    --
    I was being a bit snarky. I agree w/ both sides. I don't have a problem with a version w/ less gibby one-shots, and calling it story-mode. I think that's what the Devs will do on their own, anyway.

    I loved working through FFXI, airship was tough, but the feeling after completing it was great. That being said, it was a second expansion in a game w/ limit breaks, so, I think some (most?) folks anticipated that, and took it on as a challenge. It was a different game. Pre-Nerf RDM Maat survivors know whats up.

    Coil seems to be very story oriented for something w/ so many instagibs. I agree it's very integrated to the main story. I'd *personally* prefer extensions of the main storyline to not require such coordination with other players. I'm OK w/ extreme modes, etc having a level of dexterity to defeat. IMO, story content should be DF'able with a good chance of success, at least w/ someone able to explain things via text conversations.

    Full disclosure: I've only been in three or four total T5 learning parties through twisters before RL made someone (else) quit and we had to start over. I get the mechanics, and after the first learning PT was solid at the 5Ds, but each PT had to start over. I just got tired of throwing 2(+) hours into watching other folks get one-shotted until they got the muscle memory down. It's not hard, per se, it's just a commitment to positioning memory that isn't solvable in a single DF session, and due to the nature of DF, makes it not really solvable via DF. I tried DF here and there on a lark once I geared my tank w/ enough HP and ACC, and ... let's just agree that DF turn 5 isn't productive time.

    At some point, I'll have a few days off and I'll probably schedule some time w/ a few key friendlist buds and advertise/PF the rest. I don't have a problem being 'stuck' behind content until I do this. I'd just rather future 'raiding' content be more CT or ST-esque in richness of story. CT and ST story feels like a side-story. You want to know what's up in Coil after watching that intro movie. I get why folks want to experience it w/o playing Dance Dance Revolution: Eorzea.
    (1)
    Last edited by brewbane; 09-30-2014 at 05:21 AM. Reason: post limit
    --
    Hat Brewbane

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