


I feel story content shouldn't be locked behind content that requires that much practice.



However, Coil is optional. It's a side quest. It's not the main story, which is probably why it doesn't currently have a story mode.
Which, if recorded, would be comedy forever.



Very true. I personally feel the coil story is significant enough to the main story that it shouldn't be gated.
Of course the decision is ultimately up to SE.



My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.
I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.
And yes, I would love an eventual story mode of t6+ as well.
It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
I am simply saying it's something I would enjoy.
I don't buy it, not one bit.My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.
I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.
And yes, I would love an eventual story mode of t6+ as well.
It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
I am simply saying it's something I would enjoy.
How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
If you were even half decent players, It wouldn't take you more than a couple of hours.
Your other alternatives are watching the cutscene on Youtube or buying a win if it bothers you that much.
And even if you beat it, The story continues through second coil, Are you going to ask for a free Turn 6 win next?
It doesn't matter what excuse you bring to the table. There's always an answer for it.
So what you're saying is, the only way you'd do coil "with friends" is if you were doing it with people who have already completed it? Do you people only want content if it comes with handouts at every step of the journey?
There's nothing stopping you, as a group of friends together, learning coil, I don't know about you, but that's how I've made my best friends in this game and I've become closer with each and every one of them while learning content together.
I would hope so. Making friends is a universal trait, I can't imagine someone going through an MMO without making friends. Do you not have any linkshells? DO you just play the game like a single player game, interacting with no one? If so, maybe a single player game is the better solution for you.
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