I heard you, but 20% is enough for PvE, but it is not enough for PvP when a job originally designed for 8 men party scale of the damage. This is main reason why I suggest this healing reduction need to be raise to 80%.
When a job actions are originally designed for PvE 8 men scale, they need different set of value to be used in PvP. After all, SE didn't have PvP in their mind during the initial planning for each job.
Takes Defiance for example, I barely feel 20% damage penalty is there because Wraith mechanic do provide bail out cards.
This is not about who is right or who is wrong. Every one has different online gaming experience. Their number has caused issue on JP servers. While the situation is not as overwhelming on NA servers, but they do have a good percentage.the healer who do this are the extreme minority. on our data center i have only seen a few healers who did this on a regular basis out of the dozens of healers we have.
The game does not balance around few extraordinary players. Extraordinary players are minority. The game always balanced at broad, this is the common practice for all mmorpg games. There is no need to crucify SE for using the same practice.
Also, gaming company is paying attention to job distribution. When a certain job is over populated and a certain job is disappearing on the PvP. This is a signal to the development, something is wrong, and they need to take action to fix it. Like it or not, JP PvP community is bigger, and issue of healers infesting the Frontline emerged. Other job are disappearing, if my source is accurate, JP Paladins has been wiped out because they can only function as mediocre dps.
Like I have said many times, it is fine for players to play WHM and SCH. I am planning to play WHM as a dps myself. This is why I want to go through BLM first in order to get used to the pressure.because it gives a small alternative to healing and it makes the class more fun so healers don't have to just stand around and just heal. to have a defense because SCHs don't have any other than bubbles and eos heals provided she doesn't get cc'd or killed. being able to 1v1 does not make a class all-round. the damage output is not as high as a dps and really once SCHS have no Aetherflow stacks ofr Energy Drain left, the damage is very low and weak. and in a group setting, healer dps is irrelevant other than being able to miasma-up everything. just as you said, i would agree to cleric being toned down as well, but i don't agree with it being 100% being taken out.
Cleric stance on other hand is too good to be true as a PvE based action. It need to be tune down to be fit into PvP environment. Me too, was shocked by SE of remove it. Yet, even when it is disabled, you still can do the same with correct attribute and accessories. You only lost the advantage to be sitting on vit accessories that is all.