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  1. #10
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    If you aren't having fun with healer because of healing then you maybe playing the wrong class. Something I've seen mentioned from time to time in this thread and the other cleric stance thread is that this isn't a 1v1 game. That you need team work to kill the healer etc. But the main reason why players are complaining about the removal of cleric stance is for the reason that they can't 1v1 effectively anymore. Double standards? Certainly. Why not apply the same logic that is being used against non healers to the healing class? Aka work as a team.

    I also want to bring up the comparison of sword oath to cleric stance, to do so is just grasping for straws in a attempt to justify the existence of cleric stance in pvp. The two skills are totally different. One increases your AUTO ATTACK (notice the caps) damage by 50% every 2.5 secs. And the other increases your overall damage by 10% in addition to swapping the mind stat with intelligence. Which in sum increases your overall damage by way more than 10%. The reason why sword oath is even used is because out of the two oaths, its the only one mildly effective in pvp. Shield oath is useless unless you are trying to escape from a zerg of people. So it comes down to sword oath, you either:

    1.Do not use any oaths
    2. Use Shield Oath and take a 20% damage reduction for a 20% damage mitigation. But who would do this? PLD is targeted last
    3.Or you can use Sword Oath which doesn't have a damage penalty.

    Its not being used for a damage increase but simply because PLD does not have any other option. In regards to Cleric Stances healing penalty, the penalty isn't as potent as it is in pve. No player hits as hard as dungeon or raid mobs to make the penalty a real issue. What they should do for cleric stance in pvp is change that healing reduction penalty to a damage reduction penalty. Aka you take 20% more damage with it enabled.
    (1)
    Last edited by Domira; 09-22-2014 at 12:28 AM.