I didn't say they didn't exist, I said in the games I've played.

But since you mentioned AOC as a example, it made me remember that I DID pvp a lot in that game. Heals in aoc are similar to gw2. Where as heals were more so anti erosion than anti burst. The big heals were on long cooldowns, I believe 60 secs. GW2 in this respect is similar, heals are anti erosion not anti burst. Anti burst heals are on long cds.

FFXIV healers aren't designed in that manner, they are designed to heal through large amounts of damage. If you pair this with the fact that they are very sturdy in pvp, have access to sprint and can possibly do damage with cleric stance then it will only cause imbalances and complaints. I feel your point would be justified if SCH did play similar to bs/tos. But they don't. Make no mistake, I don't agree with SE removing Cleric Stance from pvp entirely. If I were on the balance team, I would of simply of reduced the healing penalty even further in pvp.