How about those marauders? Oh, guess it's okay for them to shelf the whole tanking thing can going full DPS.And you truly believe that your role as a healer was to heal and do damage over time? This is would be a imbalance, since the role would be able to perform the functions of a dps role. What this would mean in terms of balance is that scholar wouldn't be a healer class but more so a jack of all trades class. Meaning, they technically should be mediocre at dps and healing, but has access to do both. Obviously they are designed to be a healing class, which is their strength. Not being able to deal high damage is their weakness, without the weakness it will create balance issues.
Never in a pvp game I played was the healers role to do damage and heal. CC? Yes, DPS no.
How come DPS have healing abilities still? Aren't they only signed up for doing damage? Hrmm....
I totally forgot about that skill since I haven't used it after level 30, back when fates were the hottness. So that is the viable defensive move scholars have? Do I have to ask the BLM/SMN/BRD to stand still while I try to cast it?
I think a lot of people in this thread can tell who actually plays a healer in PVP and who doesn't.
Last edited by Tridus1x; 09-16-2014 at 11:01 PM.
Discipline Priest.And you truly believe that your role as a healer was to heal and do damage over time? This is would be a imbalance, since the role would be able to perform the functions of a dps role. What this would mean in terms of balance is that scholar wouldn't be a healer class but more so a jack of all trades class. Meaning, they technically should be mediocre at dps and healing, but has access to do both. Obviously they are designed to be a healing class, which is their strength. Not being able to deal high damage is their weakness, without the weakness it will create balance issues.
Never in a pvp game I played was the healers role to do damage and heal. CC? Yes, DPS no.
Also literally any healer/dps class in Guild Wars 2
Edit because I have hit the limit on posts -
Alright I will concede that, but it is still obvious that there are a lot more healer + Dps combos in pvp games than what you first thought there would be.
I mean I generally either play the Healer + Dps or Healer + Tank Combo classes if I want to pvp.
Last edit because the post limit is a silly thing -
You haven't played Healers to understand how they are designed in pvp, Scholar has lost the only way to ward off people who will keep interrupting their heal casts, we're in a state of uselessness, and I said earlier if you weren't paying attention SCHOLARS CANNOT HEAL THROUGH LARGE AMOUNTS OF DAMAGE.FFXIV healers aren't designed in that manner, they are designed to heal through large amounts of damage. If you pair this with the fact that they are very sturdy in pvp, have access to sprint and can possibly do damage with cleric stance then it will only cause imbalances and complaints. I feel your point would be justified if SCH did play similar to bs/tos. But they don't. Make no mistake, I don't agree with SE removing Cleric Stance from pvp entirely. If I were on the balance team, I would of simply of reduced the healing penalty even further in pvp.
Its not a heal nerf for cleric stance we need, that would do bugger all to be honest (I also mentioned earlier scholars worthwhile pvp heals don't rely too much on cleric stance being on or off, see also - they generally ignore cleric stance, if you need a heal which does get effected by cleric stance switch it off...Easy.) its a nerf to dps, which they did do, but it was completely overboard and rendered scholar useless.
Okay I just need to edit one last thing -
This thread just keeps going in circles and circles and circles AND CIRCLES.
Please refer to all my other posts on this exact same thing throughout this thread.
Also more often than not a dps would keep away from me in group combat if they were smart, heal debuff and DoTs? Yeah your in trouble if you stick around and keep bothering me.
Last edited by Lycinder; 09-17-2014 at 12:01 AM.
This isn't a very good example, there is no healing class in gw2. There is no holy trinity archetype. Most importantly heals in gw2 do not generally heal party members for large amounts of health. There are a few but they have hefty penalities.
I forgot the Burning Crusade/S5 Mageladin. Every healers have to assist DPS anyway. Our DPS was probably too high as healer, I don't know honestly, but removing Cleric Stance is just a shame.
I didn't say they didn't exist, I said in the games I've played.
But since you mentioned AOC as a example, it made me remember that I DID pvp a lot in that game. Heals in aoc are similar to gw2. Where as heals were more so anti erosion than anti burst. The big heals were on long cooldowns, I believe 60 secs. GW2 in this respect is similar, heals are anti erosion not anti burst. Anti burst heals are on long cds.
FFXIV healers aren't designed in that manner, they are designed to heal through large amounts of damage. If you pair this with the fact that they are very sturdy in pvp, have access to sprint and can possibly do damage with cleric stance then it will only cause imbalances and complaints. I feel your point would be justified if SCH did play similar to bs/tos. But they don't. Make no mistake, I don't agree with SE removing Cleric Stance from pvp entirely. If I were on the balance team, I would of simply of reduced the healing penalty even further in pvp.
LOL I totally suggested this exact solution in the "healers are op in PvP" thread back when I was upset that there was a premade of 8 healers just owning everyone. Haha.
Now that I'm playing whm again though, I'm not too happy about itme and my big mouth.
To those saying SCH is useless and defenseless now... I don't ever remember backing off of a SCH just cuz I got DoTed lol DoTs don't add anything to your defense other than helping to kill the offensive enemies.. but if someone is on you, I can't imagine a couple of DoTs will send them running hahahahaha. If you're referring to getting caught alone and unable to kill opponent, well, knock em back and run like hell and have Eos spam Embrace. Our DPS is just reduced, not completely gone.
Also, you're not useless cuz your job is to heal, not dps. So there's that.
Last edited by Rydia13; 09-17-2014 at 12:00 AM.
It is really painful to see how many people are so shortsighted about this change. There are so many things that this affects and so many things wrong with all of this i don't even know where to start.
Let's go with this though. It's about
1. wholesale, punishing changes incited by
2. players without requisite experience, skills or know how affecting
3. classes that are already in short supply in a game event that already has
4. rapidly fading interest and fundamental flaws with queue times.
Re-read the thread, guys. All those people who just said they weren't healing anymore are some of the guys who were the lone healer in your party or the ones that changed to one when it was an all DPS setup. And these are only the people who post. Guess what will happen to all the other healers who were already on the fence with PVP? Any marginal interest they had will have dissipated.
It's not even necessarily the fact that healers lost an ability. It's the fact that healers are continually being driven into the ground based on the reckless complaints of players who haven't even played those jobs, let alone fully understand them. And it's the fact that the devs continue to listen to these kinds of players over the ones who actually DO have the understanding and experience of how these things work. Think of the message that is sent when players who have many years of pvp experience in other successful games get ignored by the devs and then are at the mercy of the demands of these reckless requests. Eventually the message is so strong that players will get fed up and leave instead of putting up with bad design and balance changes.
The healers that you enjoy playing with, the ones that hold up your party? They aren't gonna be there anymore and as a result you are going to have LESS healers, which will lead to LESS functional parties, LESS wins, and eventually LESS pvp for everyone on the whole.
Idk about you, but I was always too busy healing on WHM to use Cleric Stance. The only times I would ever use Cleric Stance is when I get caught alone, there's only a few enemies at our flag, and if we had 3+ healers. So no, this isn't going to fundamentally change anything. People that love to heal will not be bothered by the fact that they're no longer OP.
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