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  1. #10
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    The issue is not mechanics. The issue is the game has a high degree of situational awareness danger,but lacks reactional awareness skills for the entire party besides dodging. Most danger is telegraphed but because there are no skills to deal with each scenario specifically. It becomes a game of "jump rope". This problem began with the omitting of elemental wheels and non existence of bar-spells,etc. Bad situations wouldn't be so bad if there are avenues of diminishing the effect. Gear & level & resistances should play into diminishing bad situations somewhat but never trivialize the effects.

    The jump rope extends to battle classes. Rotations exist in every rpg. But I find it dull if the same rotation is supreme in all circumstances. Enemies should have unique properties that need to be handled differently depending on situations.Here don't matter what enemy/environment does. Most class have no way react to dmg besides dodge.Dodge or eat dirt.If dmg lowered that situations bring. Cause no skills to counter each situation on case basis=jump rope. I brought up XI not cause all class had em, but "some had em beside the tank".If mnster AoE fire. What has more multi engagement?
    1.Dodge
    2.Tank cast AoE dmg reducing skill to counter specific enemy AoE & ppl dodge
    3.Tank & mage cast dmg reducing skill to counter specific enemy AoE & ppl dodge
    4.All have small dmg reduction to counter enemy AoE,ppl dodge

    People know what used in these dungeons.It lacked variety in XI at times due to the enemy tact were 1 dimensional.Developer choice, a choice they could change. Here is small repeating rotation in player skills,enemy tact,environment situations.

    Barspell/Wheel: No, barspell required countering one of eight spells with a specific counter, if any counter worked for any spell that is bloat. Mana-ward requires no thought like the former chess match. Does one defense fit every situation? Look at all chinese kung-fu, does the same suit a fireman uses the same as a deep sea diver? Would creatures made out of electricity,stone, skin, rubber, or water all be weak to fire? No sir it does not, nothing is monotone.
    (4)
    Last edited by Sandpark; 09-27-2014 at 10:49 PM.