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  1. #1
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Clavaat View Post
    Come on now, stop being silly.

    The reason there are less details is simply that the fights didn't have anywhere near as much movement and coordination. Even then, they still give a hell of a lot of information. Not to mention there were videos (date 2007, this is just 1 example. 2nd video to appear on google search). You're grasping at straws here.
    First of, those testimonials are not even close to how guides are for XIV.

    Secondly, that movie was not a guide. And you can't take the info from that video and do exactly the same and win, like you can now days. A mod like WoWs deadly boss mod can be used in this game if it existed, it would not have functioned in XI.

    And well, the Kirin fight probably have more movement then any fight in XIV. You also had to coordinate with you alliance on skillchains/magicbursts.

    The only thing you knew about the moves Kirin had, is that he would use them sometime during the fight, but not when.

    You will have to elaborate if it was something else you meant.
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  2. #2
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Amberion View Post
    -snip-
    http://wiki.ffxiclopedia.org/wiki/Talk:Kirin Goes into pretty great detail of what to do. Again, there just weren't as many mechanics, so it will look like less, naturally.

    The video was one example, there are many, and they existed back then. Come on, man, I googled "ffxi kirin strategy" and it was the first thing that came up. Replace Kirin with any other boss in FFXI and you'd get the same result, with the same amount of detail as an FFXIV fight.

    And please, don't bring SC/MB into this. They were not difficult to perform or discover once guides were released. You just looked at it and went "Ya, that MB is strong against him, what do I have that makes it? Jim, can you do Y? I got X. Bob, you cast Z. Macro up. K." I'm not saying it wasn't a cool system mind you. But to say it was complicated is a stretch. The picture always makes it look worse than it is.
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