



originally in xi you had to put in years to level and get your gear. neither of those are true anymore.You haven't played FFXI recently SE is going through redoing most all old bcnm fights and mission fights Zilart, AA ect for the level 99+ cap and dropping new gear or items to upgrade old af, and relic gear. Its pretty much the same exact fights people done for ages now only redone for lv99. And they play almost the same as they did back before the 99 cap only the mobs have 99+ stats
in xiv1.0 you had to put in a bunch of time to level and get your gear. this isn't true anymore either.
http://crystalknights.guildwork.com/

you are missing the point here what he's trying to say we prefer to customize party size to allows others in fc or ls so they can participate as long as they have the gear IL and have access to events and not only 8 ppl limited . You can do kirin with 8 ppl if you want to but the point is the we wants to have a customize party size so everyone can participate on fc and have fun together. Try to run Binding Coil of Bahamut with more 8 ppl or lets said 18 it will by more hard them with 8 people with all the mechanics they have right now . Binding Coil of Bahamut is raid contend limit by 8 ppl only the system doesn't allow for more ppl on cuz Se made that way is more easy for them to have 8 or lest but they can change that if they really want . sky and dynamis or sea are open world content which is what we need more on FFXIV.
please forgive for my poor english.
Zumi
Last edited by Byakuya; 06-11-2014 at 02:33 PM.
This is what I think I would like changed most and you summed it up perfectly. As we are getting more members in the FC it just would be more fun to be able to do content together.
Agree 100%. I love that gear doesn't allow you to just overpower bosses, that skill is still needed to handle mechanics.
Also to OP, why emphasize that the blog poster is Japanese? It does not give their points any more strength over any other nationality. It is just one gamers opinion. Nationality is irrelevant.



Because OP translated it and wanted to give credit? Also like it or not but the JP have a lot of influence on the devs. People like to know what the JP are thinking as well since a lot of people can't read their forum posts, etc. There are many reasons lol.Agree 100%. I love that gear doesn't allow you to just overpower bosses, that skill is still needed to handle mechanics.
Also to OP, why emphasize that the blog poster is Japanese? It does not give their points any more strength over any other nationality. It is just one gamers opinion. Nationality is irrelevant.


No, he wants the fights to actually not be the same fights every time. They are far too mechanics based and its true. Its a test, and if you get one score wrong on the test you fail.
Memorization isn't fun.
They should focus on more dynamic fights where you can do more then 1 thing to kill the boss, and not be locked in a room.
He wants fights to be more "Off the rails!" so to speak.
It doesn't matter if your the best player or gamer in the world, if you don't do the mechanics, or don't know them you fail.
That is not fun.
The game should be more focused on how well you can play your character and adapt to the battlefield rather then how well you can memorize a fight.
Last edited by Nektulos-Tuor; 04-20-2015 at 08:34 AM.
You are speaking about something you havn't experienced. Coil is not just handling mechanics. If the healers play badly, and do not react to unforeseen circumstances in the fight or don't manage their mana properly, if the tanks play badly, miss timing provokes, mistiming cooldowns or reacting to random crits (both tank and healers there). If the DPS do not push there abilities and just smash any button in any order and do not play to a skill level where they can output enough DPS to meet the enrage timer. All of those cause wipes and ALL of those are dependent on player skill with their job.
The skill comes with pushing your job to it's potential and still handling mechanics. Not one or the other.
It becomes easier as you practice and learn the fight. But with practice, Everything gets easier.
Last edited by Sapphic; 04-20-2015 at 08:46 AM.


Handling your character isn't as important as doing what the script tells you sweetheart. I'm sorry but that IS the case, if you know how to play your toon and fail to do something its a wipe. It doesn't matter how good you are at playing. You didn't memorize it well.You are speaking about something you havn't experienced. Coil is not just handling mechanics. If the healers play badly, and do not react to unforeseen circumstances in the fight, if the tanks play badly, miss timing provokes, mistiming cooldowns or reacting to random crits (both tank and healers there). If the DPS do not push there abilities and just smash any button in any order and do not play to a skill level where they can output enough DPS to meet the enrage timer. All of those cause wipes and ALL of those are dependent on player skill with their job.
The skill comes with pushing your job to it's potential and still handling mechanics. Not one or the other.
He is simply asking for this to be the other way around, so handling your character even if you don't get a silly script right will fight through it, making you FEEL REWARDED for being a good player.
If a boss's mechanics were more dynamic and changed depending on where you fought him and how you fought him and having the ability to fight him somewhere else would make the fights not only more challenging and dynamic but a lot funner.
Doing content like this requires a high adaptability score and the ability to play your class. NOT just Memorization and knowing a little bit about it.
When I raid, I literally know EXACTLY what the boss is going to do before he does it. HOW IS THAT FUN? That is what the scripts/videos/mechanics do now, they are BORING.
Last edited by Nektulos-Tuor; 04-20-2015 at 08:48 AM.
Then if you are failing, you are not a good player. Just saying.Handling your character isn't as important as doing what the script tells you sweetheart. I'm sorry but that IS the case, if you know how to play your toon and fail to do something its a wipe. It doesn't matter how good you are at playing. You didn't memorize it well.
He is simply asking for this to be the other way around, so handling your character even if you don't get a silly script right will fight through it, making you FEEL REWARDED for being a good player.
As I said, it's handling mechanics properly (and yes there are random elements in FCoB, if you had experienced it, you would know) Charges in t10 plus what abilities you get in succession on last phase, t11 on who gets tethers, if tanks dont get tethers you approach it differently than tanks getting tethered and main pack getting a tether. Turn 12, who gets the mechanics, where the red fire spawns and on who, the charging adds, the exploding floors in last phase, turn 13, who gets earthshaker, how many and who gets meg flare rings to stack, where the circles pop. do you get 2 towers or one tower during megaflares in last phase also. All things you have to react to during the fight.
Then on top of all that, playing your job skillfully to its full potential.
So yes, it does take skill to clear.
The Irony is you are defending someone who hasn't done the content they are complaining about and agreeing with them with no experience of the content against players who have experienced and cleared the content being complained about by those who havn't. Maybe if ytou did you will realise their is skill involved and not "just memorising mechanics" as you seem to think.
Last edited by Sapphic; 04-20-2015 at 08:56 AM.
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