Most of the rewards are gated behind hardcore and semi-hardcore content.
How is it casual catering? Only thing I expect from 2.3 is 2 more beastribe dailies, hildebrand, and main scenario quest. The portion we are getting with Chocobo Raising is still up in the air of how rewarding it will be. There's no Golden Saucer and I don't expect Golden Saucer to being a living place in the world with over 100 different types of rewards that casuals can enjoy as you tackle objectives throughout the entire day. Only thing I'm expecting out of Golden Saucer is mini games. I expect hunts to end up as semi hardcore content from how it has been described.
you are seriously messing around there... even for a good group that farm it, do T5, all the EX and T6-T9 will take more of 2 hours.
the trouble that you don't seems to understand is this: because they try to balance content for satisfy hardcore, they can't add content. because they need to balance the game to the point that even people with little play time can still beat the content (if they have 7 other people with them that know the fight)
more important, because hardcore don't want the other to have the same stuff... all the other challenge that was possible in the game was destroyed litterally. treasure hunt and the futur "hunt" system are made to not give more than i90 stuff... when we can get i110 stuff max. what the point? it means the team that do T6-T9 every week, will faceroll this sort of alternative content.
and what it worst... it's that the i110 stuff is not needed for finish T6-T9, some team have done it in i95-100. what the point? make it more easier to do? when any attack that will hit you will mostly kill you?
i don't see the point there.... instead to care for the hardcore that only a small part of the community... they must add content that have replayability and fun! challenge must'nt be like we have actually. it's not challenge... we are not playing... we are repeating like a machine the pattern that needed for beat the content. where are our capacity of player? we are machine! we are not playing!
at best we are dancing repeating the step of a dance with the hope that our 7 other partner will not miss a step and wipe us.
why people leave? because is not fun... is totally the inverse of fun. when you have beat this dance... it's over, you will beat it almost all the time with the same group. they are trying to make a game a la darksoul into mmorpg... it's silly, it's not epic, it's not what we ask... we ask to be forced to play our character to the most extend of our capacity and more important in team! not right next to the 7 other member of the team. they need to add more interaction between class that will affect the teamplay!
Even if most people did agree with this, would people be okay with Yoshi-P stop content production to change the building blocks of FFXIV ARR (Again)? That's something always to consider too.
He doesn't need to stop the current production.
Only thing that needs to change is making the casual aspect equally rewarding and not in terms of "gear" but whatever will please casuals such as vanity, hairstyles, mounts, and so on.
I'm letting it all slide because of the development time PS4, frontlines, and Golden Saucer are using up. Yet what transpired at E3 isn't leaving much for optimism and TGS isn't around the corner to rectify what transpired at E3.
that the most important part of the trouble. all we can do it's point it and hope that for the 3.0 (the expansion) they will change the way they see content. they can already begin by take out most of the one shoot technique and add more deepth in the futur combat.
they can too stop to only see raid as the main activity of the mmorpg and see it like ONE of the most important and add different type of content.
the video game in general had a lot of stuff that was create in the last 20 years... and it's fairly possible to add it to the mmorpg. the question is: will they take the risk to add content that are not "actually" mainstream? i think mostly at raid, pvp arena... they are what every mmorpg give us now as base. and i think it's maybe time to go take idea from different game and add it to the genre.
that the main strenght of the mmorpg, you can add anything! it's not a classical rpg it's more vast and more deep than this! you can add time attack with challenge a la beat'm all. or add place that open gradually like metroid-like game. you can even use the coop game like payday 2, left 4 dead as base for look at idea to add some random in content. all this game have something that can be added into the genre... like many i'm amazed by the work of Yoshida team for save FF14: ARR, but now, i wonder if they are not a bit lost... because they have save the game... and i have the feeling that they don't know how to go over and make the game more grand that we have now.
they had a soo big pressure because of the expectation of all... that now they scared to try... they are human, if they try and mess around, they are scared that the game will fail like the V1. but it's not anymore the V1, they have save the game, now it's time to make it evolve! because it's what the mmorpg means to be... a game that continue to evolve!
ps: i hope to that Yoshida or some Dev, will come and ask us what we think about the game... survey can be a good way to see what work or not!
J'apprécie vraiment d'avoir pris le temps de contribuer à la conversation. J'espère que tous les gens dans les forums Français conviennent. ^^ Also, Sorry, 4 years of French isn't sufficient to really hold a deep conversation like this one. Just the same, it's obvious our friends across the water have the same sentiments. In and of itself it defeats the opinion that "many don't want to change things."
I'd ask if those arguing against this see it now but I already know they can't. It's a 3D rendition of "Animal Farm"
Nothing in your entire post had anything to do with what you quoted, other than quibbling over the exact amount of time needed to clear Coil. That point remains the same. This game is casual paradise topped with a thin slice of hardcore. Mind you, I don't even consider myself hardcore. I haven't beaten T6 yet. I spend most of the day doing crap like daily treasure maps, supply and provisioning quests, myth farming and achievements. I find the Titan EX fight fairly easy, but I'm pretty sure that doesn't make me hardcore or elite/elitist. Maybe "above average" at the strongest as I said earlier.
The only thing I can discern from your post/rant is that you don't like mechanics, and then you basically complain about what an MMO is. It's unclear what you even actually want.
Everything in 2.3 is casual content except for (probably) Ramuh EX. That's pretty straight forward. Maybe you have a different prerequisite for "catering" but then you clearly have a different threshold than the person I was replying to, who actually thinks there's too much catering to elitists in this game, the most casual MMO launched in 10 years and winner of a handicap accessibility award.
Last edited by Melithea; 06-16-2014 at 10:54 AM.
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