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  1. #251
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nicobo View Post
    ... when in this game everyone talking about BiS, why anyone will think customization is exisited. ^^;

    In this game, the multi job system is what your customization. Some ppl lv a tank, some lv a dps, some focus in healing.
    IMO that's what OP asking, character customization, however, some ppl cannot see the whole picture and only focus on one job, or one weapon (ie. novus).
    The "whole picture?" imho, the ability to be all classes/jobs on one character is a terrible, terrible one. It is not 'customization' in classes/jobs. Far from it.
    (1)

  2. #252
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by TheRogueX View Post
    The "whole picture?" imho, the ability to be all classes/jobs on one character is a terrible, terrible one. It is not 'customization' in classes/jobs. Far from it.
    Please realise how the dev implemented those suggestions from the forum. ^^;

    Btw, since YoshiP has mentioned that ARR was designed as all class/jobs on one character, I don't understand why someone would like to play it while saying it is terrible.
    (0)

  3. #253
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hioki View Post
    -THEY HAVE TERRIBLE CODE AND CANNOT FIX THIS AGGRO BS THAT HAS BEEN IN THE GAME SINCE RELEASE. HOW HARD IS IT FOR ENEMIES TO CANCEL THEIR IMMEDIATE ACTION, STOP CROSSING AN ENTIRE FIELD, AND GO TO A DAMNED TANK AND BEGIN THEIR ATTACKS AS SOON AS THE TARGET IS CHANGED? WHY IS THIS STILL AN ISSUE A YEAR LATER?
    Because if monsters did this they could be locked down into ping pong aggro without doing any kind of attacks. Also, it would be possible to cancel their strong attacks by swapping hate.

    "Terrible code" maybe, but I'm pretty sure you have no understanding of what you are talking about.
    (5)

  4. #254
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by TheRogueX View Post
    The "whole picture?" imho, the ability to be all classes/jobs on one character is a terrible, terrible one. It is not 'customization' in classes/jobs. Far from it.
    While I am not wholly in favour of the current system (I prefer the early V1 armoury system) all classes on one character is a genius, genius idea. It worked in XI quite well. You could customize by subjob selection and merit traits/ability selection. Of course there were cookie cutter builds there, but that's the same in all MMOs.

    Yoshi-P said they are looking into changing the armoury system somewhat, but that's quite a bit in the future and won't be as extreme as changing the foundation (you can be anything/everything).
    (0)

  5. #255
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Iriadysa View Post
    Because if monsters did this they could be locked down into ping pong aggro without doing any kind of attacks. Also, it would be possible to cancel their strong attacks by swapping hate.

    "Terrible code" maybe, but I'm pretty sure you have no understanding of what you are talking about.
    Game balance is something many people don't seem to grasp very well.
    (1)

  6. #256
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Something that would help with the "depth" would be to put the elemental wheel back in. You know, make it so you would heal Ifrit if you hit him with Fire, you can kill the undead with Cure. I miss that...
    (0)

  7. #257
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MageBlack View Post
    Something that would help with the "depth" would be to put the elemental wheel back in. You know, make it so you would heal Ifrit if you hit him with Fire, you can kill the undead with Cure. I miss that...
    So make BLM utterly worthless in Ifrit. I like this idea.
    (1)

  8. #258
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MageBlack View Post
    Something that would help with the "depth" would be to put the elemental wheel back in. You know, make it so you would heal Ifrit if you hit him with Fire, you can kill the undead with Cure. I miss that...
    Elemental Wheel..
    "Debuff Wheel", e.g if say Geomancer or Red Mage or whatever new mage they add casts Choke debuff you can't have that and its opposing element on at the same time.
    Bring Back stat debuff skills.....you know, the Absorb - Stat/Defense/Attack stuff Thaumaturge had in 1.0?

    Introduce the Helicies spells to SCH that they had from XI, which are powerful DoTs based on your nuke damage. The algorithm already exists in ARR with Thunder Cloud.

    Quote Originally Posted by Exstal View Post
    So make BLM utterly worthless in Ifrit. I like this idea.
    The only reason this would be anywhere near true is because Yoshida decided that Thunder should be a DoT rather than a nuke.
    (1)
    Last edited by Tupsi; 09-09-2014 at 01:14 AM.

  9. #259
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Exstal View Post
    So make BLM utterly worthless in Ifrit. I like this idea.
    Or, y'know, give them the full complement of elemental spells like they should always have had. Like conjurer used to have in V1 (and it should always have been CNJ -> BLM, not THM -> BLM).

    3 years on, still pissed off about that.
    (0)

  10. #260
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aegis View Post
    Or, y'know, give them the full complement of elemental spells like they should always have had. Like conjurer used to have in V1 (and it should always have been CNJ -> BLM, not THM -> BLM).

    3 years on, still pissed off about that.
    Yep.

    Conjurer:
    http://www.final-fantasy-14.org/abil...&submit=Filter

    Thaumaturge:
    http://www.final-fantasy-14.org/abil...&submit=Filter


    So, honestly, THM was already setup for being a Red Mage/Dark Knight type of Job, but they took a lot of stuff from XI and mix/matched it on the Mages, just a shame people complained about: "too many skills/spells, I don't know when to use them."
    (1)

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