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  1. #71
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by StateAlchemist View Post
    This generation is all about instant gratification. They want everything now, and don't want to work for it. Pathetic. I can agree on a few things in regards to 'wasting time' a.k.a. atma farming, but when it comes to playing the game...why would I want to watch a video of a fight instead of experiencing it for myself? It's like asking someone to tell you what happens in a movie before going to see it. I don't want my fun turned into a 'chore'.
    SA! How are you? It's always nice to see a familiar face.
    (0)

  2. #72
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reinfeld View Post
    This is the only MMO I've played where that's true, and it's partly the community, but also partly bad design (particularly in the case of hard fights).
    I'd like to know which fights are so badly designed that the developers posted videos on how to do it. Thing is.. there isn't any. Someone had to figure out the fight to make the video which means if someone else figured it out. Everyone else can.

    To be quite honest, this is the first game where I've ever considered watching videos for. And its not because it needs it. But because of how readily available they are. That's the players putting up those videos. That doesn't mean the game needs it. I've already proven that by running some dungeons with some friends where we went in blind. Did we wipe once or twice on some of the bosses? Sure. But we still completed them within 30-45 minutes. We didn't nor did we want to watch videos, it was fun figuring them out. We came up with our own strategies.

    There IS a bit of personal responsibility on the playerbase. A bit. I know personal responsibility is a scary thing, but you all got to suck through it. Its all on the community. There's nothing in this game that is too hard for the players to get by unless they have a physical limitation on manual dexterity.

    People need to leave my newbies alone. Period. They're new, help them. Guide them. If you all know the fight so well, then this should be easy. If all you did was muscle memory those fights by watching video then the newbie isn't the issue, the issue is that you're useless to everyone else if a patch changes a fight mechanic.

    If you can't teach a fight, then you don't know the fight either. You're worse then the newbie who doesn't know the fight. They can at least learn and absorb it like a sponge. You can't.
    (4)

  3. #73
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tupsi View Post
    You have more than enough time to learn a dungeon lol, if you're hitting dungeon timer cap you were never meant to learn that dungeon since one can only die so many times to the first boss of Hullbreaker...the worm I can understand, the final boss..sure..but the gorilla?
    It's less of hitting the time limit and more of poeple getting more impatient when they see a timer ticking.

    Quote Originally Posted by Exstal View Post
    It's actually apples to apples. You (should) learn from people's mistakes (history).
    You (should) learn by playing the game, this is a game, not real life.

    Quote Originally Posted by Kaethra View Post
    snip
    While I agree with you, I also agree with the person you're quoting, the way combat was designed kinda encourages this behavior.
    (2)

  4. #74
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    When there's a patch bringing new stuff, I try to hurry up and try the content on the first or second day if I can. Frankly, if I can't because of work or whatever, my first thought is always something like "oh darn, now I don't get to have fun and find out on the go with this, I'll have to do research first."

    It's not so much the research itself, it aint a hassle, but the fact that I can't have fun with it and be surprised - I already know what's in store. I want new content to feel new, and I want to experience it as new that first time. It's nice when the whole party is like that, everyone's always so much more relaxed and chatty when they run the instance for the first time.
    If I miss out the first few days, that chance is gone, and that is truly a shame.
    (6)

  5. #75
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exstal View Post
    It's actually apples to apples. You (should) learn from people's mistakes (history).
    Actually he used to properly for the point he was trying to make.

    Where Apples to Apples is more so two things that can be reasonable compared, it's much like saying "Well it doesn't matter how we do it, it's 6 of one and half dozen of another." meaning the two things are close enough in comparison, that there is no real difference between them

    Comparing Apples to Oranges refers the fact that two things cannot be compared, there is a distinct difference between the two. It's more like saying "How can you compare the weather in the summer to how it is in winter, they are nothing alike." The whole point of Apples to Oranges is just basically to say there is no point or connection with such a comparison.

    So by saying apples to oranges, he was simply stating that he believes comparing human history and the development of all species cannot correlate to people with bad attitudes in an online game trying to force people to play the game the way they think the person should, or harassing them, or calling them names etc.
    (2)
    Last edited by KaiKatzchen; 09-05-2014 at 11:29 PM.
    I'm just a bun boy, doing bun boy things.

  6. #76
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Watching videos won't help you in T5 and SCoB, I can tell you that much. There are so many nuanced details that guides gloss over or fail to mention, particularly if you don't have the "perfect team comp and build".

    As a static leader, I have a system:

    Read a guide, and write up the basic points and important details.
    Give the Turn a night's worth of attempts, if we can't get it or are missing something, watch a video and note any differences. That is, don't watch videos with voice, that won't help. Watch ones that just demonstrate (Mr. Happy sucks). The reason for this is, a lot of the information is out of date, as they had to be put up quickly. It's better just to watch the motions and analyze.
    Come back, try again with a few new things learned.
    Tweak for your team (Ex. the videos all have SMNs and we don't have one. What do we do differently?)

    Videos and guides go off of the idea that 1 strategy works. This is always false. There are so many details that they do not take into account that it's baffling that they are still up.

    All of what I just said only applies to that level of content, and even then, I wouldn't recommend guides/vids for everyone. Some groups learn better by trial and error. 4-man dungeons, no analysis needed, they are not hard to explain at all. Just don't be a dick, and explain what to do. It's not hard and you can do it while you're running between mobs.
    (2)

  7. #77
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alukah View Post
    You (should) learn by playing the game, this is a game, not real life.
    I don't understand what you're trying to say. Your comment is not related to the context of mine.

    Quote Originally Posted by KaiKatzchen View Post
    Actually he used to properly for the point he was trying to make.

    Where Apples to Apples is more so two things that can be reasonable compared, it's much like saying "Well it doesn't matter how we do it, it's 6 of one and half dozen of another." meaning the two things are close enough in comparison, that there is no real difference between them

    Comparing Apples to Oranges refers the fact that two things cannot be compared, there is a distinct difference between the two. It's more like saying "How can you compare the weather in the summer to how it is in winter, they are nothing alike." The whole point of Apples to Oranges is just basically to say there is no point or connection with such a comparison.

    So by saying apples to oranges, he was simply stating that he believes comparing human history and the development of all species cannot correlate to people with bad attitudes in an online game trying to force people to play the game the way they think the person should, or harassing them, or calling them names etc.
    I thought it was a pretty straight forward comparison. As the concept is exactly the same as the example used.
    (1)

  8. #78
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alukah View Post
    While I agree with you, I also agree with the person you're quoting, the way combat was designed kinda encourages this behavior.
    Again, I'd love to see a fight that requires it. I haven't found one yet. And its simply because the person who posted the video had to do it the 'old fashioned way'. What makes them so godlike compared to the rest of us? Because they have a paid version of FRAPS? Seriously, thats the only difference between the poster of the video and the viewer. The one who posted the video has FRAPS. That and they were willing to try the dungeon first without viewing a video.

    If more players were willing to learn the fights by experience and not through muscle memorying the fights from a video. The issue would largely go away. Because more people would have an intimate knowledge of the fight (they know what to do and definitely what NOT to do). And by proxy they will be better prepared to teach a new player how to do it. Which in itself makes those players less reliant on videos and means they are less of a requirement.

    Seriously. The reason people tell newbies to watch a video is because they don't know the ins and outs of the fight themselves. They only watched a video. They aren't helping newbies, and they aren't helping themselves. Learning fights without videos means similar mechanics that pop up in later 'endgame' fights become easier to deal with. Most of the dungeons I have done I either pioneered myself or had someone over TS explain it (who they themselves pioneered it too). That made the Hardmode Dungeons really easy to deal with for us.

    Now, this isn't to say the videos are a detriment themselves. They're a great tool if used properly. But we're not using them as tools. We're using them as crutches. When someone explains a fight to me, and I glance through a video I can see what the attack looks like. I don't need the video to say do this, when this happens. But its not a requirement and if I'm already in a dungeon without looking at a video, I'm not going to waste time looking at it. Peeps need heals, now.

    Chances are if I'm going blind into a dungeon and one person in there has pioneered it. 9 times out of 10 I'll do fine. And even if I soup sandwich it up, I'll learn what went wrong and compensate for it. And I'm no crazy godlike expert at this game, which means everyone can do this.
    (0)

  9. #79
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Clavaat View Post
    All of what I just said only applies to that level of content, and even then, I wouldn't recommend guides/vids for everyone. Some groups learn better by trial and error. 4-man dungeons, no analysis needed, they are not hard to explain at all. Just don't be a dick, and explain what to do. It's not hard and you can do it while you're running between mobs.
    I've noticed that a lot of bosses for hard modes / experts use some small mechanics from Turn 5 and beyond. In Syrcus Tower too, there's a red dragon that uses EXACTLY the same swooping mechanic that Twintania does (Once though on the dragon) green/black overhead icon even. So even if you don't watch videos, and have played other dungeons, it's possible to note certain mechanics. However, some mechanics are unique to twintania...

    1. The barrier wall can instant-kill you.
    2. Neuro-Links.
    3. Fireballs.

    I watched the video about 3 days ago, and I've already forgotten how the Neuro-Links and fireballs work (other than the fact fireballs need to be spread out among players, or be put into conflaguration's stun.) I don't think I'm going to do turn 5 though, because it feels like it's too much to remember. I'm not going to do EXes either as a result. So if any of them are required for the story in the future (Which they won't, Yoshida himself said that he won't add anything as hard as Thornmarch into the main story ever again)... then I'm quitting.

    Scholar Healer in Turn 5 requires you to place your pet at times (Much like summoner) so that's a class I don't want to do in Turn 5. (Otherwise, I absolutely love Scholar) I also don't like melee or non-magic tanks. I hate MNK/PGL, I don't like ARC/BRD, and I don't like LNC/DRG (Playing as them. I don't mind if they're in my party.)
    (0)
    Last edited by coldreactive; 09-05-2014 at 11:52 PM.

  10. #80
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    This is why my wife always runs new content as a Healer Vs a Tank which she has both geared.
    She also only will do 1st run with people that will explain content. So pre made party of 4 or 8
    (0)

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