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  1. #1
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reinfeld View Post
    This is the only MMO I've played where that's true, and it's partly the community, but also partly bad design (particularly in the case of hard fights).
    I'd like to know which fights are so badly designed that the developers posted videos on how to do it. Thing is.. there isn't any. Someone had to figure out the fight to make the video which means if someone else figured it out. Everyone else can.

    To be quite honest, this is the first game where I've ever considered watching videos for. And its not because it needs it. But because of how readily available they are. That's the players putting up those videos. That doesn't mean the game needs it. I've already proven that by running some dungeons with some friends where we went in blind. Did we wipe once or twice on some of the bosses? Sure. But we still completed them within 30-45 minutes. We didn't nor did we want to watch videos, it was fun figuring them out. We came up with our own strategies.

    There IS a bit of personal responsibility on the playerbase. A bit. I know personal responsibility is a scary thing, but you all got to suck through it. Its all on the community. There's nothing in this game that is too hard for the players to get by unless they have a physical limitation on manual dexterity.

    People need to leave my newbies alone. Period. They're new, help them. Guide them. If you all know the fight so well, then this should be easy. If all you did was muscle memory those fights by watching video then the newbie isn't the issue, the issue is that you're useless to everyone else if a patch changes a fight mechanic.

    If you can't teach a fight, then you don't know the fight either. You're worse then the newbie who doesn't know the fight. They can at least learn and absorb it like a sponge. You can't.
    (4)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tupsi View Post
    You have more than enough time to learn a dungeon lol, if you're hitting dungeon timer cap you were never meant to learn that dungeon since one can only die so many times to the first boss of Hullbreaker...the worm I can understand, the final boss..sure..but the gorilla?
    It's less of hitting the time limit and more of poeple getting more impatient when they see a timer ticking.

    Quote Originally Posted by Exstal View Post
    It's actually apples to apples. You (should) learn from people's mistakes (history).
    You (should) learn by playing the game, this is a game, not real life.

    Quote Originally Posted by Kaethra View Post
    snip
    While I agree with you, I also agree with the person you're quoting, the way combat was designed kinda encourages this behavior.
    (2)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alukah View Post
    You (should) learn by playing the game, this is a game, not real life.
    I don't understand what you're trying to say. Your comment is not related to the context of mine.

    Quote Originally Posted by KaiKatzchen View Post
    Actually he used to properly for the point he was trying to make.

    Where Apples to Apples is more so two things that can be reasonable compared, it's much like saying "Well it doesn't matter how we do it, it's 6 of one and half dozen of another." meaning the two things are close enough in comparison, that there is no real difference between them

    Comparing Apples to Oranges refers the fact that two things cannot be compared, there is a distinct difference between the two. It's more like saying "How can you compare the weather in the summer to how it is in winter, they are nothing alike." The whole point of Apples to Oranges is just basically to say there is no point or connection with such a comparison.

    So by saying apples to oranges, he was simply stating that he believes comparing human history and the development of all species cannot correlate to people with bad attitudes in an online game trying to force people to play the game the way they think the person should, or harassing them, or calling them names etc.
    I thought it was a pretty straight forward comparison. As the concept is exactly the same as the example used.
    (1)

  4. #4
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exstal View Post
    I thought it was a pretty straight forward comparison. As the concept is exactly the same as the example used.
    That is why I said, it is correct based off the point that he was trying to make. Apples to apples, and apples to oranges are based off ones opinion, and seeing that everyone does not have the same opinion there will be conflicts. Now personally, do I think you can compare the history of all existence to bad attitudes in a game... I think it's stretching it.

    But with that said... if we do compare it. Would the people who act like this in the game, call people names, harass them and tell them they suck do this to complete strangers if they were face to face? Probably not.

    It is called a Online Disinhibition Effect, and I quote:

    Psychologist John Suller wrote a paper on this in 2004, entitled "The Online Disinhibition Effect", where he explored six factors that could combine to change people's behaviour online. These are:
    • dissociative anonymity ("my actions can't be attributed to my person")
    • invisibility ("nobody can tell what I look like, or judge my tone")
    • asynchronicity ("my actions do not occur in real-time")
    • solipsistic Introjection ("I can't see these people, I have to guess at who they are and their intent")
    • dissociative imagination ("this is not the real world, these are not real people")
    • minimizing authority ("there are no authority figures here, I can act freely")

    The combination of any number of these leads to people behaving in ways they wouldn't when away from the screen, often positively -- being more open, or honest -- but sometimes negatively, abusing their fellow internet users in ways they wouldn't dream of offline.

    Internet psychologist Graham Jones believes that to a certain extent the kind of aggressive behaviour often seen online happens in the real world. "Having said that, there is a feature of the online world that makes such negative behaviour more likely than in the real world," he says. "In the real world people subconsciously monitor the behaviour of others around them and adapt their own behaviour accordingly... Online we do not have such feedback mechanisms."

    Jones looks to offline social changes for inspiration, another aspect of life that is criminal but near impossible to effectively police: "Rather like drink-driving, the best way of dealing with online negative behaviour is to make it socially unacceptable."
    So I would more so lean towards this... than comparing a person's attitude in a game to the history of all existence. I, personally, am the first... more so worried that I might offend or hurt someone so I try to be kind to everyone. Am I always? No, but usually it due to someone attacking me first. But as I say, I treat everyone the same until you change my opinion of you.
    (0)
    Last edited by KaiKatzchen; 09-06-2014 at 12:02 AM.
    I'm just a bun boy, doing bun boy things.

  5. #5
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alukah View Post
    While I agree with you, I also agree with the person you're quoting, the way combat was designed kinda encourages this behavior.
    Again, I'd love to see a fight that requires it. I haven't found one yet. And its simply because the person who posted the video had to do it the 'old fashioned way'. What makes them so godlike compared to the rest of us? Because they have a paid version of FRAPS? Seriously, thats the only difference between the poster of the video and the viewer. The one who posted the video has FRAPS. That and they were willing to try the dungeon first without viewing a video.

    If more players were willing to learn the fights by experience and not through muscle memorying the fights from a video. The issue would largely go away. Because more people would have an intimate knowledge of the fight (they know what to do and definitely what NOT to do). And by proxy they will be better prepared to teach a new player how to do it. Which in itself makes those players less reliant on videos and means they are less of a requirement.

    Seriously. The reason people tell newbies to watch a video is because they don't know the ins and outs of the fight themselves. They only watched a video. They aren't helping newbies, and they aren't helping themselves. Learning fights without videos means similar mechanics that pop up in later 'endgame' fights become easier to deal with. Most of the dungeons I have done I either pioneered myself or had someone over TS explain it (who they themselves pioneered it too). That made the Hardmode Dungeons really easy to deal with for us.

    Now, this isn't to say the videos are a detriment themselves. They're a great tool if used properly. But we're not using them as tools. We're using them as crutches. When someone explains a fight to me, and I glance through a video I can see what the attack looks like. I don't need the video to say do this, when this happens. But its not a requirement and if I'm already in a dungeon without looking at a video, I'm not going to waste time looking at it. Peeps need heals, now.

    Chances are if I'm going blind into a dungeon and one person in there has pioneered it. 9 times out of 10 I'll do fine. And even if I soup sandwich it up, I'll learn what went wrong and compensate for it. And I'm no crazy godlike expert at this game, which means everyone can do this.
    (0)