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  1. #61
    Player
    Join Date
    Sep 2013
    Posts
    305
    This is a catch-22. You say make the dungeons harder. People say no, because it will take longer to get their daily myth/sold grind. However, new people can't automatically be where you are. The dungeons are hard for new/undergeared people. As with everything you do over and over and over again, it will become so easy, you can do it in your sleep. I still hear about people who wipe on the first boss of AK. Tired of doing the dungeons? My advice, take a break from the game. You're wearing yourself out, which is a clear indicator that you do need a break from the game. Don't expect SE to suddenly adjust their entire game just for you.
    (1)

  2. #62
    Quote Originally Posted by Krr View Post

    (Also, what? You had to move for a lot of things on Siren. Whoever has Sergeants should be kiting them. When she jumps you either need to run in so the whole party doesn't get hit with song or out so you don't get whacked by charge. Pre-nerf, letting crap like that happen meant your healer's job was almost impossible.)
    Never had to move, even pre nerf. Just sit in the middle the whole time even when she charge, and it still work nowadays with full dl gear. Siren was the most feared boss, but not close to be a hard one
    (2)

  3. #63
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    They don't have to make all the new dungeons difficult, but it would be nice if there was at least one or two that you can't over gear and speed run like a mad man. I know that this potentially takes away from new players doing the Expert roulette for a bit longer but in most cases they are farming High Level for quite sometime before meeting the iLv requirement in the first place. A few dungeons that can still prove challenging with new currency/CT armor would be a welcome change.

    I get so bored doing speed runs every dungeon I get into just because it can be done.
    (0)

  4. #64
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    People want to steamroll dungeons because so much currency (tomes etc) are needed to get the rewards. People simply don't have the time to screw around with the possibility of having their progress slowed.

    In order to have challenging dungeons the grind would have to be lessened and the rewards more immediate. All paths to those rewards would need to be equally difficult.

    I agree though, more challenge in this game would be nice (but with less one shot death mechanics).
    (0)

  5. #65
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eggnook24 View Post
    2.4 not even out yet, and already complaints and suggestions to make it better. Where can I find this crystal ball everyone else seems to have?
    It's in lieu of precedent, SE keeps pumping out 4-man steamroll fests.

    Sure, at the minimum ilvl they can be 'difficult', but how long does that last?

    I want hard content that can legitimately last through a patch cycle (e.g. newest dungeons are ilvl synced, etc.).
    (1)

  6. #66
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Parz3val View Post
    It's in lieu of precedent, SE keeps pumping out 4-man steamroll fests.

    Sure, at the minimum ilvl they can be 'difficult', but how long does that last?

    I want hard content that can legitimately last through a patch cycle (e.g. newest dungeons are ilvl synced, etc.).
    But then people will complain that stuff is to hard and crying for a nerf, there is a reason those dungeons got nerfed in the first place. in fact they had to remove the requirement for levi EX needing the 1st 3 ex primals because people found Titan EX to hard.

    This is a never ending cycle, people want "hard" content but when they get it, they cry for a nerf.
    (0)

  7. #67
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    ^exactly why this game needs a Heroic-style option for Dungeoning.

    Pre-nerf Pharos was amazing... too bad all the whiners.
    (1)

  8. #68
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    pharos wasn't that hard at that time, the trouble was about the reward for the content. other point, why people was hating it? because be more stuffed than needed for this place was a huge disadvantage, like with the first boss. too much dps and you had tons of dog on you too fast.

    do you know why we need soo much of each token for any part? because every content can be speedrun, if the time per dungeon increase, naturally the price for each part of armor will reduce. but that not the subject here... it's to finally give some content challenging and fun outside raid (even if raid sometimes can be really boring too)
    (0)

  9. #69
    Player Metatronn's Avatar
    Join Date
    Aug 2014
    Posts
    67
    Character
    Abel Ballad
    World
    Behemoth
    Main Class
    Lancer Lv 50
    You guys need to think about others too. How about each one of you whining for more hard, challenge content, step out of your little static and put some pf or df for mog ex and twintania? Im sure you guys will have lots of fun and joy, really. Coil is there for you, even a more harder version of it. Stop trying to get everyone to eat hard content. Not all of us have a luxury of a static.
    (3)

  10. #70
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    ^whining for hard content, hmmm...

    We can do SCoB once per week, even the harder v. locks us out from the regular & vice versa.

    That's ALL the difficult end-game content this game has for those who enjoy a good challenge.

    I don't think it hurts to ask (not whine, that was rude) for a harder dungeon option, e.g. Savage Dungeons.
    (1)

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