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  1. #1
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    the old Pharos Sirius and amdapor keep were actually very challenging dungeons when they came out but i guess people complained enough and they nerfed it to the ground. Now for future dungeons they've pretty much follow a set baseline of difficulty. It will never be the same unless they start putting more effort into making dungeons fun.
    (2)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i do hope they will ask i90 for do them, we have tons of content that give i90 stuff, don't see the point to add another set of armor for i90 when it's already quite easy to get one!
    (0)

  3. #3
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Pre-nerf Pharos was some of the greatest fun I've had with this game.

    SE, if you do anything, at least give us the option for much harder dungeons.

    Savage Mode Dungeons with a strict ilvl sync, same grade of gear drops just dyeable, & a title reward or something.

    Savage needs to hit every aspect of this game & be launched simultaneously to the original for the overgeared to enjoy.
    (5)

  4. #4
    Quote Originally Posted by Parz3val View Post
    SE, if you do anything, at least give us the option for much harder dungeons.

    Savage Mode Dungeons with a strict ilvl sync, same grade of gear drops just dyeable, & a title reward or something.
    that's a great idea.
    (1)

  5. #5
    Player Metatronn's Avatar
    Join Date
    Aug 2014
    Posts
    67
    Character
    Abel Ballad
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Oh you want hard content? Then do savage coil and leave dung as it is. Its bad enought that we have to run it many times, imagine if they were hard and ppl wipes everytime, i think i would quit the damn game. The harder contents are there for you guys to enjoy, leave the rest as it is.
    (2)

  6. #6
    Player
    Renjin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Renjin Rahl
    World
    Leviathan
    Main Class
    Rogue Lv 60
    Give us 4 man raid dungeons *mind blown*
    (2)

  7. #7
    Player
    slokav's Avatar
    Join Date
    Jun 2013
    Posts
    7
    Character
    Keaska Elos
    World
    Ultros
    Main Class
    Conjurer Lv 50
    1-4 man end game content would be awesome, possibly something without a dungeon lockout so that I'm not restricted to using my static group and only raiding on X-days of the week. Finding another 7 people seems to be the biggest issue when it comes to coil atm and a smaller group would allow for us to train fewer people faster than trying to teach several new people every damn week because people don't know how to show up on time or RL gets in the way.
    (2)

  8. #8
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I'll agree to tougher dungeons if and ONLY if these posers are not allowed to jump ship as soon as the dungeon appears.

    I'd be curious whether the people clamoring for harder dungeons are the same people who DF-shopped for Brayflox' Longstop HM.
    (1)

  9. #9
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hayward View Post
    I'd be curious whether the people clamoring for harder dungeons are the same people who DF-shopped for Brayflox' Longstop HM.
    I've always just directly queued up for Brayflox. Neglected the daily roulette bonus entirely. However, preferring brayflox over the other 2 had nothing to do with difficulty. It had to do with time. Brayflox could be completed in roughly 15-20 minutes. You could do 2-3 Brayflox runs in the same time as you could do the others.

    As for the original topic, I highly doubt they're going to make the dungeons much more difficult than they currently are. Thing is, the dungeons themselves can be quite challenging already if all 4 players just meet the gear requirement. The problem just is that the gear requirement for the dungeon is not even remotely close to an endgame level. The 2.4 dungeons will probably be around iLvL 85 - 90. Whereas many endgame players will start off at an iLvL 108 - 110 mark which in no time becomes iLvL 115 at least.

    There really isn't too much to be done against that. It are two levels of content which in essence are designed with 2 different levels of progression in mind. For endgame content there are raids. There are even savage modes included now, which is very likely something most of us here haven't cleared yet. And then there's dungeons, endgame content for those who don't really engage in raiding.
    (1)

  10. #10
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fornix View Post
    I've always just directly queued up for Brayflox. Neglected the daily roulette bonus entirely. However, preferring brayflox over the other 2 had nothing to do with difficulty. It had to do with time. Brayflox could be completed in roughly 15-20 minutes. You could do 2-3 Brayflox runs in the same time as you could do the others.
    Time and difficulty are closely related, most times the hardest content tends to be more time consuming than the easy ones that can be speed-run, if any of the next three dungeons allows room for speed-run it doesn't matter if they add a Pharos HM, most supporters in this thread would go for the fast and easy one without thinking it twice.
    (2)

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