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  1. #31
    Player
    Aedrict's Avatar
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    Oct 2013
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    Character
    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Let say: If a player wants to get the Bow of Crags, he will not be able to get the WHOLE weapon in the loot, instead... at the end of each trail each player will get a random item that he can use to create the Bow of Crags. Let say the recipe for that bow could be:

    Bow of Crags
    Titan Ore (x3)
    Cinder of Ifrit (x5)
    Ancient Bow (x1)
    Heart of the Crags (x2)

    So in this case, after every fight each player will get a single item, (randomly generated), if he got a multiple copy of the one he doesnt need then he plays it again, if he got everything then he has the bow. The items can be even from different trials, so that people will have reasons to play it again and again. They could even have a trading system, wherein you can trade your extra items, to items of the same rarity (no gil exchange of course only item to item trade off.)Something like that...
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  2. #32
    Player
    Aedrict's Avatar
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    Character
    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    The tome systems does not work for me because, there are certain trials that does not work with the tome system, meaning people are playing it not to get tomes but to get weapons. If people have already farmed that trial way too much, then chances are newbies will no longer have a party to be with when the time comes for them to do it. Giving them all the more reason to leave the game because progression is no longer possible for them.
    (0)

  3. #33
    Player
    Aedrict's Avatar
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    Oct 2013
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    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    If FF14, will make certain items for HIGH LEVEL WEAPON creation available for low level trials, then there would be a huge influx of players playing the old trials again. Let say the current Weapon is:

    High Allagan Bow needs:
    Allagan Steel (x3)
    Allag Core (x1)
    Titan's Core (x2)

    As you see to create the bow you need an item from the Titan Ex run which is the Titan's Core, in this case players will do the Titan Ex again to get the said item, giving chance for others new to the game to progress also with their weapon creation.
    (0)

  4. #34
    Player
    Aedrict's Avatar
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    Oct 2013
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    Character
    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    It is really a Monster Hunter loot type reward. I know people may not like it, but for me at least it gives chance to others and also it can balance certain parts of the game that is VERY unbalance now, since a lot of people have abandoned it, because they have the loot they need.
    (0)

  5. #35
    Player
    Aedrict's Avatar
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    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    OR- FF14 can be CREATIVE, Like now the Ultima's Bane is almost a dead trial, meaning no one does it anymore. If there would be a group that will do, why not Have a TRUCK LOAD of banemites, instead of ultima to fight... since that place is already so out dated. lol
    (0)

  6. #36
    Player
    Aedrict's Avatar
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    Oct 2013
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    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    I even FEAR for the story related Trials like Westpoint and Castrum Meridianum. My god, how many years would people need to wait now just to finish their story.
    (0)

  7. #37
    Player
    Aedrict's Avatar
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    Oct 2013
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    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Again, this is just CREATIVELY THINKING AND DREAMING, we all do know, how this will be implemented. The Loot system will remain where it is now and will forever be that way, in the end even if how much I try to whimsically dream on how perfect Monster Hunter Reward System is, THIS IS NOT MONSTER HUNTER lol! So I guess, either I just shut the hell up and play, or leave others in peace. I am just sharing my frustration and ideas, that's all.

    Finding peace in the notion that the "X Files" slogan works also here for me..."YOU ARE NOT ALONE! THE TRUTH IS OUT THERE"
    (0)

  8. #38
    Player
    givemeraptors's Avatar
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    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Prymal_Darkstar View Post
    Well if that's your argument, why even have a raid that is locked out. We can just hunt all day and run dungeons, buy all of our gear.
    >.>
    Are you being intentionally dense?

    Because some Coil gear is better than Soldiery gear. Because some Coil gear looks better than Soldiery gear. Because before hunts and ST it was the only way to get Sands, Oils, and UATs. Because ALL the high level loot is gated in some fashion (in case you haven't noticed, there's a soldiery cap), therefore people raiding can gear up faster.

    "BUT OH THE RNG!!!"

    That's why you should be raiding with a group of people who pass you sands and oils if the gear you need doesn't drop and they have their own. This greatly reduces your chance of getting sucker punched by RNG, and now that we have hunts the pressure is greatly alleviated. So..., yeah. There's already a token system in place.


    Quote Originally Posted by Aedrict View Post
    About the Tomes, well... at a certain point it might be something to appease the people who just have a billion bad luck curse on them when it comes to loots. But honestly, where is the pride in that? Clearing the Binding Coil for a million times, not getting anything remotely resembling a coil win item, and wearing a tome weapon...saying "I cleared the binding coil a million times, helped a lot of people getting their allagan sets and yes HERE I AM, wearing tomes!" I mean 0.o seriously?
    It's called personal achievement. If you want to show off... well, that's a totally different topic. You still have the upgraded gear. But oh noes, how will people know you cleared Coil now that everyone can gear up with hunts?!

    Quote Originally Posted by Aedrict View Post
    Let say: If a player wants to get the Bow of Crags, he will not be able to get the WHOLE weapon in the loot, instead... at the end of each trail each player will get a random item that he can use to create the Bow of Crags. Let say the recipe for that bow could be:

    Bow of Crags
    Titan Ore (x3)
    Cinder of Ifrit (x5)
    Ancient Bow (x1)
    Heart of the Crags (x2)

    So in this case, after every fight each player will get a single item, (randomly generated), if he got a multiple copy of the one he doesnt need then he plays it again, if he got everything then he has the bow. The items can be even from different trials, so that people will have reasons to play it again and again. They could even have a trading system, wherein you can trade your extra items, to items of the same rarity (no gil exchange of course only item to item trade off.)Something like that...
    People are already clawing their eyes out trying to craft the new primal weapons and this sounds almost just as bad. You're just replacing one kind of RNG with another kind of RNG. What would make more sense is the system used by the original EX primals. Beat all three and turn the tokens in for a weapon while also getting RNG loot (accessories and possibly mount).

    Look, I understand the frustration with trying to clear old content when all the capable players have moved on and I think SE should work on finding a way to get people who have already cleared to return in order to boost new players, but there's no need to overhaul the loot system in place.
    (1)
    Last edited by givemeraptors; 08-24-2014 at 12:37 AM.

  9. #39
    Player
    Prymal_Darkstar's Avatar
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    Jan 2014
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    14
    Character
    Prymal Darkstar
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by givemeraptors View Post
    >.>
    Are you being intentionally dense?

    Because some Coil gear is better than Soldiery gear. Because some Coil gear looks better than Soldiery gear. Because before hunts and ST it was the only way to get Sands, Oils, and UATs. Because ALL the high level loot is gated in some fashion (in case you haven't noticed, there's a soldiery cap), therefore people raiding can gear up faster.

    "BUT OH THE RNG!!!"

    That's why you should be raiding with a group of people who pass you sands and oils if the gear you need doesn't drop and they have their own. This greatly reduces your chance of getting sucker punched by RNG, and now that we have hunts the pressure is greatly alleviated. So..., yeah. There's already a token system in place.
    Are you being dense? No need for that. Just make your point.

    The OP (and many other MMO players) dislike RNG loot mechanics. The current system in FFXIV uses this RNG loot system for its endgame content. The reason why it sucks is because you can literally run the same content for the rest of your life and never see the piece you need. This is the core of the problem. Understand? Sure, the chances of that happening are slim, but problem is still there.

    You're argument (and many other MMO players) is that there are other forms of currency available (soldiery/myth/allied seals) to allow you to be on par with the end game gear. Sure, that's one solution. It's a decent band aid fix. But it doesn't get down to the root of the problem. Which, remember, you can run the content and never get the piece you need.

    A better system is the token system. Or call it whatever you want. It's a system that is designed to eventually get the piece you are looking for after a set number of wins. The fact is, the RNG loot system (and raid lock out systems) are old mechanics that the genre needs to move away from. There are better systems. Look at SWTOR, DDO, LoTRO, and other MMOS and you'll understand how MMOs have moved away from the RNG system and why.

    Or just google MMORPG Token Loot System vs. RNG Loot System and you'll see that most people would rather a mix of the two. All I'm saying is, I've played MMOs for a long time. I understand the whole carrot-on-a-stick mentality that devs have to keep you chasing and playing the game. But you have to give a little light at the end of the tunnel. Make me do the raid 100 times, I don't care. But at least I know I'm slowly working for a certain piece rather than just blind luck. This is what a "token" system is all about.

    No one is saying that soldiery and myth gear aren't good. I main a SCH and I'm up to T9. Heck, most of my BIS pieces are Daystar. I almost have zero reason to run 2nd Coil. I could literally buy all my gear with Soldiery and upgrade it all with hunts and I would hardly be worse off. But none of this has anything to do with wanting a piece of gear and having to be screwed by RNG over and over.

    It's a fine line game devs walk with loot - on one hand you have to keep the players doing the content and keep the loot rare -on the other hand you have to not burn them out by never letting them get it.
    (0)
    Last edited by Prymal_Darkstar; 08-24-2014 at 06:34 AM.

  10. #40
    Player
    Aedrict's Avatar
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    Oct 2013
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    Aedrict Solkaiser
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Prymal_Darkstar View Post

    I'm saying is, I've played MMOs for a long time. I understand the whole carrot-on-a-stick mentality that devs have to keep you chasing and playing the game. But you have to give a little light at the end of the tunnel. Make me do the raid 100 times, I don't care. But at least I know I'm slowly working for a certain piece rather than just blind luck. This is what a "token" system is all about.

    It's a fine line game devs walk with loot - on one hand you have to keep the players doing the content and keep the loot rare -on the other hand you have to not burn them out by never letting them get it.
    You just said what I truly feel, in a nut shell that is what I am trying to say.
    (0)

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