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  1. #1
    Player
    Saradina's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Sakura Kura
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    Random loot is and will always be a part of an MMORPG, it's the sad truth. It gives you less chance to obtain it but you still feel that "today is your chance" that makes you play the game longer than if you would get everything in a few runs. Which ofcourse means more subscribers which is not only good for money but to make a better community. So in the end it's a win win situation for both Square Enix and the players.
    (9)

  2. #2
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    random loot

    + tomes to buy some loot => everyone rewarded
    (7)

  3. #3
    Player
    William_Almasy's Avatar
    Join Date
    Apr 2014
    Posts
    23
    Character
    William Almasy
    World
    Ultros
    Main Class
    Gladiator Lv 50
    1. I'm actually glad NM hunts(FFXI) have translated to HUNTS(FFXIV).

    2. I think some 4 man dungeons should be as hard as 8 man coil raids.

    3. Those who complain to much should be offered a casual subscriber-ship to leave me alone
    (0)

  4. #4
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    ultima partys are much rarer to find now than they were 3 months ago yes, because 95% of people who were farming it have what they want from it, but if we were using OP's suggested loot method that number would be more like 99% with only a few people doing it to help fc members
    (0)

  5. #5
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    The problem with putting everything on a token system is peoples motivations.

    If it takes 10 clears to get the item I need, a lot of people will say never mind and not bother, others will do 10 and stop and never do it again.

    If it takes 1-Infinity clears. A surprising amount of people will do it forever and ever. Its just a fact, random interval rewards are the strongest at influencing behavior.

    Not saying I like it, just it is how they sustain the game. Now being able to do something with all the unwanted loot would be a better idea. Say... You can take 3 drops no one wants, give them to some NPC and get a random other same tier drop. Would alleviate the bs a little.
    (4)

  6. #6
    Player
    Manasong's Avatar
    Join Date
    May 2014
    Posts
    5
    Character
    Z'usha Ahbok
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    Exactly, it's a system very close to gambling, instead of gambling money you are gambling your time and energy.
    (0)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    You can edit your original post to bypass the 1k character limit.
    (0)

  8. #8
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I never liked the idea of random shared loot, no matter in which Game. It favors Luck and the endurance and time invested is not counted. I would prefer a token system where after the last boss was defeated, you receive a certain amount of tokens you can trade in for the equipment you want. This way you can really plan your character progress and do not rely on Luck.


    I am normally lucky enough to get most of the Loot I want with one exception - Coil. In the 1st installment of it, I was iLevel 90 before I saw the FIRST item for my main class drop. And in Coil 2 it is the same. I have seen close to 20 items from the bosses by now, none of them was for my main class. Others in my group have 2-3 items already, I still walk around in "hunting" gear. I have put in the same efforts they did, spent the same amount of time as they did, but still, I have nothing. And nobody can tell me if this will ever change. So I can just hope for each week that the RNG god in Coil is nicer to me lol. But in a few more weeks, I will be decked out in iLevel 110 gear through CT2 and hunt so the whole Coil loot will become pretty pointless to me. Maybe 1-2 items for ACC cap or better stats but that's it. That's why I do not like the shared, random loot system they have.
    (0)

  9. #9
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TomTom1968 View Post
    I would prefer a token system where after the last boss was defeated, you receive a certain amount of tokens you can trade in for the equipment you want.
    You mean like Mythology and Soldiery tomes?
    (0)

  10. #10
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by givemeraptors View Post
    You mean like Mythology and Soldiery tomes?
    They must be playing a different game than the rest of us?
    (2)

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