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  1. #81
    Player
    Amberion's Avatar
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    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dwill View Post
    It shows stagnation 2 years and a half later, not 2 months.
    World of Warcraft: Wrath of the Lich King — second expansion, released 13 November 2008. So I counted from beginning of 2009. Usually the time it takes after an expansion to see how subs will go.
    (0)

  2. #82
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by skaterger View Post
    In FFXIV, Yoshida has made it clear that casuals will always be able to get the same ilvl of gear (weapon aside) in a catch-up patch, see hunts. With your suggestion of a lower ilvl for normal raids, I'm not sure how they are going to balance the gear, not to mention to placate the cries from non raiders about not having the same ilvl of gear as raiders.
    I believe that something has to give. Casuals have no need to have the same gear as raiders because...well they aren't raiders. I like the prospect of Fendred's idea and it could be implemented easily while simultaneously correcting the item level inflation.

    Since we like having item level maximums in factors of 5 we can just do it that way. For example, Allagan Healer Grimoire (i95) is 71 magic damage. High Allagan Healer Grimiore (i115) is 77 magic damage . Crush this number down to i105 and all the current i100 will stay i100 but retain their magic damage numbers. Now for armour, current i100 can go down to i95 and i110 to i100. Every 10 item levels we have now should only be 5 but retain the same gain so i90 Argute Morterboard has 18 MND and 18 VIT, whereas i110 Daystar has 24 MND and 25 VIT. So i90 would remain the same, i95 Daystar would be 21/22, and i100 24/25.

    This would all be in preparation for The Third Coil of Bahamut. So you'd have normal mode, and savage. Normal would drop i105 which is ~6 main stat/~7 VIT increase over High Allagan/Soldiery and Savage would drop i110 which would be ~14 main stat/~15VIT over High Allagan Soldiery. Obviously, Savage would be ridiculous in difficulty so that one doesn't simply get a massive stat increase. Also stated previously, have an extra boss at the end of Savage that would give something that normal mode has no way of obtaining without doing Savage.

    I'd like to reiterate that casuals shouldn't complain about getting things that raiders have since they don't have the time, effort, skill, or all combined, to do the content that raiders do while putting forth the aforementioned categories in said content. If they (casuals) get their story mode and gear that wasn't completely worthless and allows them to do the next entry level iteration of raid, that should be good enough for them. Meanwhile raiders get the best of the best to show off (which is how it should be).
    (0)
    Last edited by Exstal; 10-23-2014 at 01:57 PM. Reason: formatting error; grammar

  3. #83
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Amberion View Post
    World of Warcraft: Wrath of the Lich King — second expansion, released 13 November 2008. So I counted from beginning of 2009. Usually the time it takes after an expansion to see how subs will go.
    Still more than two months and we saw the end results: No stagnation until Cataclysm.
    (0)

  4. #84
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dwill View Post
    Still more than two months and we saw the end results: No stagnation until Cataclysm.
    They went from 12mil to 9mil subs during Cataclysm. Not sure what numbers you are looking at.

    Just check the first pic you posted. It clearly shows stagnation during WoTLK and decline during cataclysm.
    (0)

  5. #85
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I completely agree, Skaterger. I don't think that this game should necessarily have addon support, but I feel that it helped people focus more on the screen as a window into the world than as a GUI. If I hide my UI with the scroll lock button and walk around East Thanalan during a Sun Set (or any other zone), it feels incredibly different in a very pleasant way, because I'm finally getting fully immersed in the beautiful aesthetic of the game. Boss fights in WoW were often very colorful in both setting and the abilities boss's used.

    Watching a giant slowly wind up its swing with an orange sunset, casting the monster's menacing shadow on some old ruins as players scurry to avoid the incoming attack is something difficult to appreciate when a player's attention is focused only on the UI. I think everyone would agree what I just described is far more appealing than the typical cast bar. Using generic casting animations and forcing players to look for its cast bar is a design issue because it introduces something boring and unimaginative to a game with an otherwise spectacular aesthetic. It's annoying because it turns all the beautiful movement, color schemes, character/monster models, and sound effects into distractions working against the interest of players even though they are meant to be interesting to players.
    (0)
    Last edited by Fendred; 08-21-2014 at 01:32 AM.

  6. #86
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Amberion View Post
    They went from 12mil to 9mil subs during Cataclysm. Not sure what numbers you are looking at.

    Just check the first pic you posted. It clearly shows stagnation during WoTLK and decline during cataclysm.
    The thing is, though, what you might be looking at as stagnation might actually just be the hypothetical limit of the player base. The game was so popular that literally everyone had heard of it. They might be the only game in history to have come close to really getting every possible player that would ever be interested in playing the game within the regions of its release.
    (0)

  7. #87
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Amberion View Post
    They went from 12mil to 9mil subs during Cataclysm. Not sure what numbers you are looking at.

    Just check the first pic you posted. It clearly shows stagnation during WoTLK and decline during cataclysm.
    Decline would have been a better word than stagnation. So yes, it stagnated during a good part of Wrath and peaked at 12 Millions. I still have no ideas where you're getting your data about them losing their subs 2 months in.
    (0)

  8. #88
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exstal View Post
    snip

    If you do it that way, that means to obtain new gear past i100, every player would need to do normal coil at least, which would not be fair by forcing everyone to raid. I think they need to keep the tomestone/CT/ST route which awards i105 gear, normal raid @ 110 and savage raid @ 115. Then the subsequent normal raid would be tuned for players at i105 to cater for new raiders/normal coil raiders while making it easier for i115 raiders, which would be fine since their ultimate goal is savage mode.

    However this does give rise to gear inflation and honestly, I would like to see a mix of horizontal progression and vertical progression. I think a possible alternative to having a higher ilvl for savage coil would be to give gear that drops from savage 1-2 materia slots, and making the materias much more interesting than the bland ones we have currently.

    Quote Originally Posted by Fendred View Post
    snip

    No offence, but I find your example pretty hilarious. While I think there are absolutely casual raiders, I think graphical or aesthetically beauty would be one of lowest of priorities for them. I mean look at turn 5, many people are fine with turning off the spell animations of their party members so they can see the divebomb marker more clearly. Same with turn 8 and homing missiles. I think raiding should be taken more seriously, if you are going in there for the lulz and making fights easier so you can enjoy the "scenery", I think you are missing the whole spirit of raiding. There is the sightseeing log for that.

    Also, how does putting a focus bar impact your ability to enjoy the graphics of the game? On the contrary, I would argue that having all these addons, flashing signs and irritating alarm sounds would greatly decrease my ability to enjoy the fight the way its meant to be experienced. One of the most important aspects of raid awareness is good UI, by having a minimalist approach to reduce clutter, and what better way than to not install addons which tend to fill up half your screen?
    (1)
    Last edited by skaterger; 08-21-2014 at 01:51 AM.

  9. #89
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by skaterger View Post
    No offence, but I find your example pretty hilarious. While I think there are absolutely casual raiders, I think graphical or aesthetically beauty would be one of lowest of priorities for them. I mean look at turn 5, many people are fine with turning off the spell animations of their party members so they can see the divebomb marker more clearly. Same with turn 8 and homing missiles. I think raiding should be taken more seriously, if you are going in there for the lulz and making fights easier so you can enjoy the "scenery", I think you are missing the whole spirit of raiding. There is the sightseeing log for that.
    It's a priority that no one thinks about, but is always there. Why don't they play with the spell effects always turned off then? Because they'd never get to see any of them if they did that.
    (0)
    Last edited by Fendred; 08-21-2014 at 01:56 AM.

  10. #90
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Dwill View Post
    Decline would have been a better word than stagnation. So yes, it stagnated during a good part of Wrath and peaked at 12 Millions. I still have no ideas where you're getting your data about them losing their subs 2 months in.
    [citation needed]
    (0)

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