For everyone saying that coil is easy, I do have one serious question. Firstly, no this isn't me being aggressive in this point, it is a geniune question.

If coil is as easy as many seem to say it is, why aren't more of the player base getting though it? In this thread alone I've seen posts where it can be learned in 1~2 hours and that it's just dodging. But if that's the case, why is the majority of the player base not though second or even first coil? Even then, why is considering something challenging but not as hard as coil that other players can participate in such a bad idea?

I've seen topics of people asking for harder dungeons, which is a good idea and lead in for stuff such as coil if run at the proper item level for said dungeon. If there was say a 3 tiered level of Third Coil of Bahamut, Normal (drops i120) Hard (drops i125) and Savage (drops i130) would that really be a detriment to the community as a whole? Those in the upper tier of raiding would be doing hard and savage in order to have the best gear out there, those not in the top tier can do normal while getting some gear and experience before trying hard then eventually savage.

It could expand the pool to draw from for people who PUG, it can bring people with more experience than bold face lying when picking up someone to fill in for a static member.

The only negative I can see on this issue would be increased development time and not even that much over all. With this system they wouldn't even HAVE to give the echo buff after six months. Will a system like this be in for 2.4? Not likely. But by discussing this from all angles (not just 'get good and stop being bad') we can help develop content for a larger player base to keep people interested without them feeling like they hit a brick wall of content.