Results -9 to 0 of 188

Threaded View

  1. #11
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I completely agree, Skaterger. I don't think that this game should necessarily have addon support, but I feel that it helped people focus more on the screen as a window into the world than as a GUI. If I hide my UI with the scroll lock button and walk around East Thanalan during a Sun Set (or any other zone), it feels incredibly different in a very pleasant way, because I'm finally getting fully immersed in the beautiful aesthetic of the game. Boss fights in WoW were often very colorful in both setting and the abilities boss's used.

    Watching a giant slowly wind up its swing with an orange sunset, casting the monster's menacing shadow on some old ruins as players scurry to avoid the incoming attack is something difficult to appreciate when a player's attention is focused only on the UI. I think everyone would agree what I just described is far more appealing than the typical cast bar. Using generic casting animations and forcing players to look for its cast bar is a design issue because it introduces something boring and unimaginative to a game with an otherwise spectacular aesthetic. It's annoying because it turns all the beautiful movement, color schemes, character/monster models, and sound effects into distractions working against the interest of players even though they are meant to be interesting to players.
    (0)
    Last edited by Fendred; 08-21-2014 at 01:32 AM.