Quote Originally Posted by Fendred View Post
Reading comprehension -10. Go back and carefully reread the opening post instead of mindlessly reiterating your own presuppositions. You are totally on the other side of the hemisphere right now.
My reading comprehension is pretty good actually and it allows me to read between the lines. They just introduced the 'savage' mode of coil, that would make the current second turn 'normal' and the 'savage' mode the 'hard mode'. What you want is an 'Easy' mode. That is a mode that is lower in difficulty then what was originally released.

Quote Originally Posted by Fendred View Post
The entire point is that there are a ton of gamers who neither fit into the category of casual or hardcore who are forced to play two extremes at end game that do not fit their needs.
It takes about an hour or two to learn the entire fight, and once learned you should be able to farm the fight regularily. It does take longer to learn the job or jobs you go to this on.

Also when the next stage of coil is released, you will get a reduced difficulty thanks to: Echo, no lockouts, & DF access. The echo will make up for the under geared/skilled a bit. The removal of lockouts will let people who know the fight can help others (or at least dilute the 'you & 7 gimp syndrome') and DF will let you practice on other jobs a bit easier.