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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by skaterger View Post
    ...
    It's a double edge thing really. You want people to experience content on all playerbases, not just the top 10-15%. On the same hand, you don't want to give the misconception that players feel they'll be able to tackle on challenges.

    LFR wasn't introduced until late Catacylsm for their end game dungeon. It had difficulty toned down and some mechanics were removed. In return, it gave signifcantly weaker loot, but people were able to experience part of the fight and the story. Normal/Heroic was still left intact, and I can attest that the mechanics are miles different and offers a much better experience for those that can get into it.

    Although their next expansion (MoP), I feel they really overstepped in closing the difficulty gap, top that with huge stat inflation inbetween raiding tiers within the expansion. I'll say it right now, a good handful of the bosses had really meh mechanics for the final raid, with very few exceptions. It felt too easy even in Normal difficulty; there wasn't too much of a jump between the two. Now top that off with people be able to recruit cross realms, you could easily pug normal difficulty.

    Now the problem with FFXIV like you mentioned is that there's no separation between the content. Titan EX is an incredible wake up call to unsuspecting players with the huge increase of phases, mechanics and the like, even in comparison to Garuda EX. Made all the worse that you can DF it. No amount of Echo or stat boosting will save you from the likes of Landslide or Divebombs.

    I've thrown this out a few times for WoW;
    LFR = You stand in the fire, you get a slap on the wrist
    Normal = You stand in the fire, you die.
    Heroic = You stand in the fire, you combust and kill everyone in the raid.

    The way I see some raids and trials right now, it fits into the Heroic category. It gates players from experiencing content that people should all be able to get to, but at the same time like I mentioned above, no amount of stat boosting will make it easier because of those mechanics obliterating the raid. It does help with progressing the fight quickly to enter the next phase (no one likes spending 2-4 minutes to get to the conflag phase).

    Keeping it the way it is probably isn't going to kill subs, but it's definiately gating the way to getting more if players are able to experience all the content the game has to offer, while at the same time being able to appeal to both casuals and the top 5-10%.
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  2. #2
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RiceisNice View Post
    snip
    I am barely in the loop for Wow nowadays after I quit at the start of Cataclysm after they nerfed heroics to the ground. I just could not play a game that continued in that direction. Although I heard good things about WOD going back to more of bc and wotlk, so I might give have a look if reviews are good.

    I still think raids in ff14 are not up to Wow's heroic level. I do not think for a second that even T9 comes close to what Yogg Saron with 0 keepers was like in Ulduar. And that was with addons like dbm and powerauras. The problem with ff14 fights is that it has artificial difficulty like 1 shot mechanics and zero margin for error, whereas wow fights imo were more of a test of skill.
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    Last edited by skaterger; 08-21-2014 at 04:24 AM.

  3. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by skaterger View Post
    snip.
    I can't speak for WoW's difficulty as I quit soon as the 1st expansion hit and it was clear they were going the direction of "handouts to everyone! (yay lvl 61 greens replacing Naxx raid gear!). But the statements about FFXIV are spot on. Only skill involved in FFXIV raids as they stand are "can you follow simple directions like a 3 year old"

    Sad thing? The current generation of MMO players can't manage that. Because divebombs are hard yo!
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  4. 08-21-2014 06:23 AM
    Reason
    Not relevant to thread