More than avoid exploits if this is intentional is because SE programmers don't want to do some effort programming a nice jump, just too much for them program a parable jump calculating the terrain.
More than avoid exploits if this is intentional is because SE programmers don't want to do some effort programming a nice jump, just too much for them program a parable jump calculating the terrain.
There are so many things that could go wrong with a parabolic (that's the term, not parable, since English isn't your first language) curve to any of the jumps. Just look at the U'Ghamaro Mines - with an actual parabolic curve, you'd either only be able to jump to something 2 yalms in front of you, or you'd break out of the map every single time you tried.
Adjusting the curve of a parabolic function is pretty easy though, just need to calculate ceiling height - although in most places there is a lot of room to jump. Perhaps with adding height calculations they can just add a separate animation for "ceiling 1 inch above me head", I've seen Dragoons jump into the ceilings before lol.There are so many things that could go wrong with a parabolic (that's the term, not parable, since English isn't your first language) curve to any of the jumps. Just look at the U'Ghamaro Mines - with an actual parabolic curve, you'd either only be able to jump to something 2 yalms in front of you, or you'd break out of the map every single time you tried.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.