We all know how dull leveling a field craft and tradecraft skill can be, 30+ hours of grinding can get tiring on the soul. I think that something like “Crafters Dungeons” should be implemented into the game.
Allow me to give you my thoughts on how this would play out:
Picture yourself and 3 others in a maze needing to work together to get out. Gathers of both botany and mining will have to stealth through mobs of monsters using their “lay of the land” skills to locate specific nodes, and then mine them hoping to get a specific material. They will then need to run those items to the a special crafting table where, from there, the trade crafters will need to use what is gathered and required to make some sort of key, explosive, etc. to move onto the next room.
The idea is that it will get harder and harder as you progress taking you to new levels. Strategy will be needed by all parties to: avoid mobs, figure out puzzles to create keys, and find hard-to-locate nodes.