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  1. #1
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50

    Fix Dragoon jumps

    Jumps just doing and X axis movement instead a parable movement, they are not doing the same that the parable movement animation, that mean a tiny rock can you stop on the air, also you eat all AoE even you are not walking on them.

    Also, for example, in frontline if you jump on a player and he hides behind a wall, if the jump encounters a wall not do that abrupt animation to the floor but a small knockback of 30% of the path traveled with a good animation for example! something better than now pls

    Ilustration: http://oi57.tinypic.com/2j4zloz.jpg
    (6)
    Last edited by KrauserX; 08-20-2014 at 03:26 AM.

  2. #2
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Z axis implementation ftw although z axis movement is what we called position hacking in other games and lets not forget how the forum community loves to accuse something out of the ordinary as hacks or cheats or whatever BS
    (1)

  3. #3
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I don't get why Jump can't just ignore terrain.

    I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
    (8)

  4. #4
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Penguinmayhem View Post
    I don't get why Jump can't just ignore terrain.

    I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
    Because it would allow players to access areas they shouldn't be able to access and glitch their way through the scenery. Elusive jump would be abused horribly.
    (3)

  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aegis View Post
    Because it would allow players to access areas they shouldn't be able to access and glitch their way through the scenery. Elusive jump would be abused horribly.
    If you jump (standard character jump) + Elusive Jump you move through the X axis at the apex of the standard jump's Z axis.

    It's a nifty trick...
    (0)

  6. #6
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Penguinmayhem View Post
    I don't get why Jump can't just ignore terrain.

    I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
    I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

    Also, it would be much easier to program the way it is now and implement.

    Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
    (0)

  7. #7
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Barboron View Post
    I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

    Also, it would be much easier to program the way it is now and implement.

    Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
    If encounter some anomaly upon calculating the jump path (BEFORE JUMP) skill says a red message you can't do it. Just put some rules for jumps but is annoying to see a tiny rock blocks the jump
    (0)
    Last edited by KrauserX; 08-19-2014 at 09:17 PM.

  8. #8
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    I managed to jump over something a few times with Elusive Jump. Though I had to use it mid-air to get it working, so there's that...
    (0)

  9. #9
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    just a small edit for clarification purposes =P

    Yoshi decided to go for that route because he tought that the players would use a party of only DRG for some fights with unavoidable damage (mainly hit kill / wipe mechanics). And what you are asking for is essencially a few frames of pure invencibility.
    (0)

  10. #10
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Barboron View Post
    I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

    Also, it would be much easier to program the way it is now and implement.

    Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
    Technically this wouldn't be an issue since you need a target for all jumps and you cant target through walls or get to places with no enemies on them. Exception would be elusive jump but this one could just be excluded from the changes and considering the horizontal movement of the animation, it wouldnt make sense anyhow for elusive jump to ignore terrain.

    Quote Originally Posted by Xandim View Post
    Yoshi decided to go for that route because he tought that the players would use a party of only DRG for some fights with unavoidable damage (mainly hit kill / wipe mechanics). And what you are asking for is essencially a few frames of pure invencibility.
    I get that reasoning but just as they made certain mechanics able to ignore hallowed ground of PLDs, they could just do the same for jumps. Also the majority of wipe mechanics dont have targets available the moment they hit, so jumps couldnt be used.

    Really more playing devils advocate here more than anything, i think jumps are fine.
    (0)

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