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  1. #1
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ChaozK View Post
    Technically this wouldn't be an issue since you need a target for all jumps and you cant target through walls or get to places with no enemies on them. Exception would be elusive jump but this one could just be excluded from the changes and considering the horizontal movement of the animation, it wouldnt make sense anyhow for elusive jump to ignore terrain.
    My point is still valid as what I had in mind when typing it is in dungeons. Tam-Tara has lots of low ceiling tunnels, there's also Haukke Manor, and areas around Eorzea this would apply to.
    (0)

  2. #2
    Player
    LoraRolla's Avatar
    Join Date
    Aug 2014
    Posts
    5
    Character
    Loran Cehack
    World
    Excalibur
    Main Class
    Conjurer Lv 29
    In old Final Fantasy games Dragoons traded invincibility for a turn though? I'm sure there can be some drawback to jumping that doesn't involve it becoming a get out of jail free card with no drawbacks?

    Also, forgive the newbish question but couldn't it be made so that there's a Jump animation but the character is essentially separate from it? IE the animation is of you moving upwards, however the actual action is a second of invulnerability in which you simply do damage and 'reappear' where you started?

    Just a thought as I was bored and reading.

    I base the idea off another game I played ages ago in which the animation for a move called Rush employed the same tactic. It obviously has certain drawbacks like lag desync and other things my tired mind can't recall at the moment though.
    (0)
    Last edited by LoraRolla; 08-19-2014 at 09:13 PM. Reason: More infoz

  3. #3
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KrauserX View Post
    also you eat all AoE even you are not walking on them.
    l2jump

    /10char
    (2)

  4. #4
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pyreflye View Post
    l2jump

    /10char
    Someone who not studied maths
    (0)

  5. #5
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KrauserX View Post
    Someone who not studied maths
    Someone who has not studied English.
    (0)

  6. #6

  7. #7
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aegis View Post
    Maths is correct in English as it's a plural noun for the mathematic disciplines (arithmetic, calculus, algebra, geometry etc). It's incorrect in American English however.
    I wasn't referring to the word 'math' or 'maths'.
    (I'm Australian, not American)

    "Someone who not studied maths", check again ^^
    (0)

  8. #8
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pyreflye View Post
    So, because I don't care for your idea, that makes me a "retard" and that I did not study English? Christ, you can't take criticism at all.

    Ok, fine, I'll break down your idea.
    1) There is nothing wrong with being hit by AoEs. SE has discussed this.
    How about you learn to pay attention and not use a Jump skill when an AoE is about to be used.

    Learning fights is hard, right?

    2) You do not get hit by AoE if you are jumping over them.

    3) Your picture is completely wrong.
    If there is an item in the way, or LoS is broken, you do not magically end up next to said item, you are returned to your original placement near instantly.

    You are spouting bs, and calling me a "retard" simply because you can't handle simple criticism tells me all I need to know about you.

    Good day.
    The only who is wrong here are you come to my post saying l2jump instead of answer normally when this is serious Dragoon bug
    (0)

  9. #9
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I must say, while it would be ideal for dragoons to have Jump ignore terrain (or actually jump over stuff and have it be invulnerable to AoEs or avoid them altogether while the character is in the air) it would be pretty overpowered in the sense you could use Jump, Dragonfire Drive, and the stun jump (I can't remember the name) to avoid damage altogether.

    Quote Originally Posted by KrauserX View Post
    The only who is wrong here are you come to my post saying l2jump instead of answer normally when this is serious Dragoon bug
    As for it being a bug: it like isn't. It was most likely intended to avoid exploitation of the move in fights and to traverse areas (i.e. using elusive jump to get up to places you normally couldn't get to). As for Pyreflye's comment, I read it like it was in jest. This is the internet.
    (0)

  10. #10
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KrauserX View Post
    The only who is wrong here are you come to my post saying l2jump instead of answer normally when this is serious Dragoon bug
    >replying to detailed post with explanations
    >addresses none of the points
    >"the only who is wrong here are you"

    Yeah, I think that sums this up nicely. Bye now, have fun with your galaxy-sized blinders.
    (1)

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