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  1. #1
    Player
    Gormogon's Avatar
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    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Airal View Post
    Makes sense that they would give an option for you to actually be able to make use of it then. Still doesn't seem like it would be a worthy addition to our current state of the game, however. Balance has been mentioned multiple times and that's the reason it probably won't be coming in the form of damage boosts or reductions.
    Only way to have a balanced yet overpowered "Killer" trait so that players wont want to flock all over them and to allow for balance and diversity is by having it be a low proc that would be even lower than the current atma drop rate.

    Quote Originally Posted by Bixby View Post
    I could get behind these traits being implemented. There are a ton of ways they could make it balanced. Materia, potions, stats on accessories (just make sure they're not job-locked). If they ever get some kind of class-neutral talent system going (which would also be cool), it'd fit well there.

    I could also see them making this part of a new tank or healer's minor mitigation toolkit. Various killer traits as a tank levels up, that activate about as often, and about as effectively, as block or parry, and throw in an ability that buffs the % for 20 seconds. Or a spell a healer can toss on a player/whole party that averages out to be Eye for an Eye/Sacred Soil-ish.
    Yeah there's many ways to go about it. Only issue is trying to please the most amount of players with such a choice that wont have a sort of major impact in the game by it's implementation.
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    Last edited by Gormogon; 08-15-2014 at 10:53 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gormogon View Post
    Only way to have a balanced yet overpowered "Killer" trait so that players wont want to flock all over them and to allow for balance and diversity is by having it be a low proc that would be even lower than the current atma drop rate.
    But at that point it would feel like winning/surviving a fight, or at least some small part of it, by pure RNG.

    Quote Originally Posted by Gormogon View Post
    Yeah there's many ways to go about it. Only issue is trying to please the most amount of players with such a choice that wont have a sort of major impact in the game by it's implementation.
    If it's going to be a minor change, why spend the time to develop it?

    One way to keep it balanced, non-situational (using this only for dragon/golem/plantling/etc. fights) is to simply give it higher-order bonuses that are, on average, level with basic stats (both primary and secondary). For example, if you had Materia of the Dragonblood, it could give bonus attack power based on damage recently dealt. It's a reliable damage bonus that is best used by classes with high burst, favoring Bard and especially Dragoon, but certainly usable by others. Atop that it has a small typal bonus in two directions, both against Dragonkin and against the 'prey' of Dragonkin.

    Others could do much more intricate things, as long as they do not hugely increase dps or survivability beyond the capabilities of secondary stats.
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  3. #3
    Player
    Gormogon's Avatar
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    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shurrikhan View Post
    If it's going to be a minor change, why spend the time to develop it?
    The very short answer is gimmick. Like 2hr.
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gormogon View Post
    The very short answer is gimmick. Like 2hr.
    I guess this may just be a difference in personal preference between us then. When something's added, I like for it to be more than a gimmick. I want it to come into consideration when I consider the purpose, capabilities, and dynamics of my build (class, job, gear, materia, these traits, etc.). If it doesn't come to the point where I can say "I am... <some new or newly nuanced identity of the more general role>", I really don't care for some random shiny thing going off occasionally outside of my control.
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  5. #5
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shurrikhan View Post
    I guess this may just be a difference in personal preference between us then. When something's added, I like for it to be more than a gimmick. I want it to come into consideration when I consider the purpose, capabilities, and dynamics of my build (class, job, gear, materia, these traits, etc.). If it doesn't come to the point where I can say "I am... <some new or newly nuanced identity of the more general role>", I really don't care for some random shiny thing going off occasionally outside of my control.
    The reason it's not gonna be worth making it a full fledged part of the combat design is that it will become a thing is that is gonna become a dependency for end game content, even if it's a low 1 through 3 percent increase or a 5 percent proc rate, and it becomes a hassle to develop with it in mind and a headache because of it. Developers always bring it up and end up removing it in the end overall to allow for more diversity and remove that dependency. Sadly the worst part is that the community can't be trusted with it.

    This makes such an option very limited so that it doesn't impact the game drastically and prevents such a dependency.

    As a gimmick by making it be a very low proc rate that in the off chance that it does activate then you can enjoy it going off because you chose that trait to define you. In which is more of an open world quality of life thing. Especially since you'll be more inclined to be diverse with all your jobs unless you want to force the same trait into every one of your jobs.
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