

Yeah that kinda junk needs to be touched up, i could care less about collision as long as things are where they are supposed to be. Collision is kinda last priority imo.That happens because the server is wrongly relaying the position of the person. Sometimes it will wrongly relay a coordinate in the z-axis (happens alot in Limsa) and the people the floor above you will be shown to you as running through walls.
Someimtes crafters will hover across the floor as the server adjusts their x,y coordinates.
I dont think collision detection could help this issue.
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