Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 99

Hybrid View

  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Raistlin View Post
    i think is not viable with our ping with japanese servers. Like a decent pvp
    Archeage is on korean servers and so is TERA and nobody playing those games in North America had problems with collision detection.

    It's not infeasible from a ping-perspective to implement something like this.

    Quote Originally Posted by Kafeen View Post
    True but we've seen how many bots go unchecked. What makes you think it will be different here? Even if they are sent to the jail zone, how long will that take for a GM to act? If you're unable to get where you're wanting to go its pretty inconvenient.
    I would rather sacrifice convenience (potentially) than have a game that doesn't even care if playes are alive.

    Trivial problems such as only a limited number of non-colliding objects can fill a certain space? How is this a trivial problem with obvious solutions? How many characters will your character be able to push if there are too many people stood too close? What if someone else's character is pushing from the other side? You could rely on people being civil and not causing these problems for each other but unfortunately you can't guarantee it.
    I guess there's a /furious emote for a reason. Maybe some things should be infuriating.

    To be honest at this point I wouldn't care if people tried to grief me because at least it would give me a talking-point about this game so I could say "remember when..." and not clutch at straws trying to think of something that stood out.

    Otherwise just do what Age of Conan did to resolve the issue.
    (0)
    Last edited by giftforce; 07-18-2011 at 10:50 AM.

  2. #2
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by giftforce View Post
    Archeage is on korean servers and so is TERA and nobody playing those games in North America had problems with collision detection.

    It's not infeasible from a ping-perspective to implement something like this.
    Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.

    really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
    (2)

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Raistlin View Post
    Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.

    really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
    Well I would rather see an accidental graphic glitch once every so often, instead of a purposeful graphical glitch every single time I'm doing ANYTHING just because people are too lazy and don't want to POLITELY WALK AROUND another player.
    (1)

  4. #4
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    I think all NPCs (excluding retainers) should have full collision detection to prevent players from standing in or running straight though them. Player collision I don't support because it can be 1) abused 2) a pain when going through heavily congested areas and 3) would make full party (8 members) play much more frustrating if all 8 people are trying to hit one mob, even more so if said mob has a breath or tail swipe forcing players to all crowd in one direction.

    Off topic I seem to recall that the OP made a thread about chocobos inside towns. Crowded town + chocobos + collision; what a nightmare that would be.
    (1)

  5. #5
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Collision Detection?

    I'm neither pro or con, which means I am indifferent if they choose to re-implement it with some upgrades.
    Reading some posts, I've noticed that there was a desire to interact with other characters, like stomping on others and make them move, or do funny acts.
    I say, give the movement and the funny acts to who does the collision. If I'm AFK I don't want to find myself in another place just because someone was f*cking with me.

    The Collision Detection was a nightmare for me anyway as a Marauder. I couldn't be in the Steadfast state while fighting with Crabs because they would move when I was near them, and that would make me move too and make me lose my Steadfast.

    Implement it fixed or don't implement it at all.
    Speaking of implementation, do you remember when monsters followed you like "Hey! Sup!"? Man, that was awesome!
    (0)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Haven't you already cried about this in the past?
    (1)

  7. #7
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I want to smash through mobs of players, pushing them to the floor and pickpocketing them like in AC(and maybe stab them if they don't hand over their gilz)
    (0)

  8. #8
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I dunno if it was just my computer but while im walking around i saw other players like walking over obsticals and walking through parts of walls, so maybe collision dection might fix something like that or does stuff just need calibration?
    (0)

  9. #9
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AceofRains View Post
    I dunno if it was just my computer but while im walking around i saw other players like walking over obsticals and walking through parts of walls, so maybe collision dection might fix something like that or does stuff just need calibration?
    probably your connection issue
    (0)

  10. #10
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by AceofRains View Post
    I dunno if it was just my computer but while im walking around i saw other players like walking over obsticals and walking through parts of walls, so maybe collision dection might fix something like that or does stuff just need calibration?
    That happens because the server is wrongly relaying the position of the person. Sometimes it will wrongly relay a coordinate in the z-axis (happens alot in Limsa) and the people the floor above you will be shown to you as running through walls.

    Someimtes crafters will hover across the floor as the server adjusts their x,y coordinates.

    I dont think collision detection could help this issue.
    (0)

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast