

Yeah that kinda junk needs to be touched up, i could care less about collision as long as things are where they are supposed to be. Collision is kinda last priority imo.That happens because the server is wrongly relaying the position of the person. Sometimes it will wrongly relay a coordinate in the z-axis (happens alot in Limsa) and the people the floor above you will be shown to you as running through walls.
Someimtes crafters will hover across the floor as the server adjusts their x,y coordinates.
I dont think collision detection could help this issue.
Truthfully, this is always going to be an issue. If you play any MMO with a friend sitting next to you, the screen will always show different placements for your own character as long as you haven't been standing in one spot. It's the same as running and hitting the rest button in XI and to you, your character stops and kneels, to everyone else, your character slides while kneeling. Or running and dying, your character often appeared to scoot around in the face plant position to everyone else.
XI had extreme cases of it, but it still happens in every MMO. It's more to do with latency since your client is showing you exactly where you are, but for other people to see that, your client data has to be sent to the server, then the server has to send that to everyone else. Assuming the ping is 200~ for people in the U.S., that's about .4 seconds that everyone else is behind when viewing your actual character. There's really no way around the issue, especially when you're playing on servers half way around the world.
This also leads to JP players being able to claim faster (botting aside) because the monster loads about .2 seconds before it would on our screen, which is why the HNMs in FFXI would either spawn claimed, or when we'd try to pull them it would say that it was already claimed, even though it didn't show up that way on our screen.
Now talking about collision detection, I completely fell through the world last night when I was walking up the hill to the camp north of drybone. I was below the map and could walk around all over. I was getting horrible lag for some reason, even though I never do in the field, and the game stuttered at I guess just the right angle and wham, I'm under the ground.


I understand a little bit of latency, like when im playing next to a friend and we argue over whos really further ahead lol.Truthfully, this is always going to be an issue. If you play any MMO with a friend sitting next to you, the screen will always show different placements for your own character as long as you haven't been standing in one spot. It's the same as running and hitting the rest button in XI and to you, your character stops and kneels, to everyone else, your character slides while kneeling. Or running and dying, your character often appeared to scoot around in the face plant position to everyone else.
XI had extreme cases of it, but it still happens in every MMO. It's more to do with latency since your client is showing you exactly where you are, but for other people to see that, your client data has to be sent to the server, then the server has to send that to everyone else. Assuming the ping is 200~ for people in the U.S., that's about .4 seconds that everyone else is behind when viewing your actual character. There's really no way around the issue, especially when you're playing on servers half way around the world.
This also leads to JP players being able to claim faster (botting aside) because the monster loads about .2 seconds before it would on our screen, which is why the HNMs in FFXI would either spawn claimed, or when we'd try to pull them it would say that it was already claimed, even though it didn't show up that way on our screen.
Now talking about collision detection, I completely fell through the world last night when I was walking up the hill to the camp north of drybone. I was below the map and could walk around all over. I was getting horrible lag for some reason, even though I never do in the field, and the game stuttered at I guess just the right angle and wham, I'm under the ground.
But its rediculous when someones character is flying up a wall when the should be on the other side of town. If a few people encounter this problem and especially more so in certain cities, then its kinda an issue on SE's end that needs fine tuning. I barely encounter latency like that in any other mmo, if I do then its rare, but for it to happen so extreme then i do think something is wrong.
I completely agree that XIV is horrible at this. This ties in to them needed to work on the servers and probably part of the engine to optimize it for PC.I understand a little bit of latency, like when im playing next to a friend and we argue over whos really further ahead lol.
But its rediculous when someones character is flying up a wall when the should be on the other side of town. If a few people encounter this problem and especially more so in certain cities, then its kinda an issue on SE's end that needs fine tuning. I barely encounter latency like that in any other mmo, if I do then its rare, but for it to happen so extreme then i do think something is wrong.
Guys, it's really not that bad.
I see it maybe once every ten play sessions.
People getting engulfed by other players and mobs on the other hand happens every single time you do ANYTHING in FFXIV.
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