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  1. #1
    Player
    Monkey's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    19
    Character
    Monkey Deicide
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I am for collision detection. Just because a game is a fantasy game, does not mean it can not have some sense of realism. With some games that have collision detection, if a pc or npc is blocking the way after a short period of trying to run through them you are actually allowed to do so. This would help prevent players from intentionally blocking passages. This feature would be turned off With mobs that are currently engaged, forcing you to actually run around the larger mobs to get to the desirable side and not through the mobs. The only problem would be with AoE healing/buffs spells. As it stands, conjurers do not have a really great AoE distance, their spells would need to be altered in order to supplement a party is surrounding a really large mob.
    (0)

  2. #2
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I do agree with the OP who start this thread, have the old Collision Detection system back will be cool, as you will bumb into other player but can push though, and no more running up and down hill like it isnt there
    (0)

  3. #3
    Player
    Karvapeikko's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    Yes please for mob collision. It looks totally ridiculous getting "swallowed" by frogs. Player collision would be also great, but only if it would be fluid like in Assassin's Creed. That was damn impressing.
    (1)

  4. #4
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny ).
    (0)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rane View Post
    I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny ).
    However, jumping over people would be very much like Modern FF games.

    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    Loooook they can jump
    (1)

  6. #6
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    As someone who played Everquest, nothing is more irritating than malicious players abusing collision detection.
    IE, 10 Ogres block the doorway leading out of the plane of tranquility.... you can't pass it. Your character just has a running motion and can't move.

    In Jeuno once in FFXI, we had something noted as the "great wall of jeuno" where literally hundreds of players blocked the narrow hallway from the stairs to the rest of the zone. It become near impossible to pass with so many players, that a GM had to come and scatter the players.

    Collision detection is ok, but within reason. Realism takes a back seat to d-bags.
    (0)

  7. #7
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    With these mini parties the game is reduced to I'd really want to have the collisions back. It feels like I'm playing in some bug testing mode as a ghost and it's really bad.

    XI had collisions and during all the years I've been playing it it has never been a problem for me I have no idea what kind of an idiot would want to take a working feature like this away from the game and make it feel so unpolished.
    (1)

  8. #8
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    322
    Character
    Shipp Atori
    World
    Goblin
    Main Class
    Conjurer Lv 72
    Quote Originally Posted by Seif View Post
    With these mini parties the game is reduced to I'd really want to have the collisions back. It feels like I'm playing in some bug testing mode as a ghost and it's really bad.

    XI had collisions and during all the years I've been playing it it has never been a problem for me I have no idea what kind of an idiot would want to take a working feature like this away from the game and make it feel so unpolished.
    But in XI, you just kept running and would run through players like a ghost after about a second. Player collision is pointless and becomes very irritating when you're in high pop areas and characters haven't even loaded. Running through players is not near as immersion breaking as running, hitting some invisible wall, then seeing a character load there. At least for me.
    (1)

  9. #9
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i am not against collision, i am against flashy idea to "move away" who is blocking you
    (0)

  10. #10
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i think is not viable with our ping with japanese servers. Like a decent pvp
    (0)

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