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  1. #51
    Player
    Karvapeikko's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    Yes please for mob collision. It looks totally ridiculous getting "swallowed" by frogs. Player collision would be also great, but only if it would be fluid like in Assassin's Creed. That was damn impressing.
    (1)

  2. #52
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by giftforce View Post
    Then this is merely an argument over definitions. What is "interaction".

    I consider someone standing on me while crafting an interaction. A really unrealistic one at that!
    An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.

    If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?

    If you can't move past people it doesn't take many people to block a door.

    Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.

    Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.

    So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.

    I think mobs should be able to block a player's path though as they won't present these same problems.
    (2)

  3. #53
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Kafeen View Post
    An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.

    If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?

    If you can't move past people it doesn't take many people to block a door.

    Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.

    Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.

    So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.

    I think mobs should be able to block a player's path though as they won't present these same problems.
    First of all, that's your (albeit wrong) definition.

    Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.

    And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.

    If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
    (0)

  4. #54
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by giftforce View Post
    First of all, that's your (albeit wrong) definition.

    Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.

    And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.

    If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
    so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.

    really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
    (3)

  5. #55
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny ).
    (0)

  6. #56
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Raistlin View Post
    so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.

    really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    (0)

  7. #57
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rane View Post
    I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny ).
    However, jumping over people would be very much like Modern FF games.

    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    Loooook they can jump
    (1)

  8. #58
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    As someone who played Everquest, nothing is more irritating than malicious players abusing collision detection.
    IE, 10 Ogres block the doorway leading out of the plane of tranquility.... you can't pass it. Your character just has a running motion and can't move.

    In Jeuno once in FFXI, we had something noted as the "great wall of jeuno" where literally hundreds of players blocked the narrow hallway from the stairs to the rest of the zone. It become near impossible to pass with so many players, that a GM had to come and scatter the players.

    Collision detection is ok, but within reason. Realism takes a back seat to d-bags.
    (0)

  9. #59
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    sure, now implement it on a game that wasnt planned to implement it, with servers in japan (200ms+)

    it can be implemented? probably with lots of hours working on it. So ask it in 2-3 years
    (1)

  10. #60
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    With these mini parties the game is reduced to I'd really want to have the collisions back. It feels like I'm playing in some bug testing mode as a ghost and it's really bad.

    XI had collisions and during all the years I've been playing it it has never been a problem for me I have no idea what kind of an idiot would want to take a working feature like this away from the game and make it feel so unpolished.
    (1)

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