Yes please for mob collision. It looks totally ridiculous getting "swallowed" by frogs. Player collision would be also great, but only if it would be fluid like in Assassin's Creed. That was damn impressing.
Yes please for mob collision. It looks totally ridiculous getting "swallowed" by frogs. Player collision would be also great, but only if it would be fluid like in Assassin's Creed. That was damn impressing.
An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.
If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?
If you can't move past people it doesn't take many people to block a door.
Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.
Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.
So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.
I think mobs should be able to block a player's path though as they won't present these same problems.
First of all, that's your (albeit wrong) definition.An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.
If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?
If you can't move past people it doesn't take many people to block a door.
Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.
Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.
So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.
I think mobs should be able to block a player's path though as they won't present these same problems.
Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.
And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.
If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.First of all, that's your (albeit wrong) definition.
Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.
And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.
If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny).
http://www.youtube.com/watch?v=iEayt...ailpage#t=873sso u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.
really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
However, jumping over people would be very much like Modern FF games.I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny).
Loooook they can jumphttp://www.youtube.com/watch?v=iEayt...ailpage#t=873s
Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.![]()
As someone who played Everquest, nothing is more irritating than malicious players abusing collision detection.
IE, 10 Ogres block the doorway leading out of the plane of tranquility.... you can't pass it. Your character just has a running motion and can't move.
In Jeuno once in FFXI, we had something noted as the "great wall of jeuno" where literally hundreds of players blocked the narrow hallway from the stairs to the rest of the zone. It become near impossible to pass with so many players, that a GM had to come and scatter the players.
Collision detection is ok, but within reason. Realism takes a back seat to d-bags.
sure, now implement it on a game that wasnt planned to implement it, with servers in japan (200ms+)http://www.youtube.com/watch?v=iEayt...ailpage#t=873s
Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
it can be implemented? probably with lots of hours working on it. So ask it in 2-3 years
With these mini parties the game is reduced to I'd really want to have the collisions back. It feels like I'm playing in some bug testing mode as a ghost and it's really bad.
XI had collisions and during all the years I've been playing it it has never been a problem for me I have no idea what kind of an idiot would want to take a working feature like this away from the game and make it feel so unpolished.
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