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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I would say when we are able to jump over other players, they can go ahead and add collision detection back.
    (0)

  2. #2
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Me and my friends were all pretty upset when collision was removed. I myself am all for immersion in my MMOs. This game only had partial collision and that was perfect. If they can make full collision that's great too. I have played age of conan and I remember people using mammoths to block ways so they added a crouch that allowed you to walk by people. Of course I like the suggestions of being able to nudge by people much better.
    (1)
    You don't need a reason to help someone~

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Lyndis View Post
    Me and my friends were all pretty upset when collision was removed. I myself am all for immersion in my MMOs. This game only had partial collision and that was perfect. If they can make full collision that's great too. I have played age of conan and I remember people using mammoths to block ways so they added a crouch that allowed you to walk by people. Of course I like the suggestions of being able to nudge by people much better.
    See, the people at Age of Conan have the right idea. They recognise a good feature but also recognise the flaw in the feature. So they keep the feature but solve the flaw.

    At SE, it's just a case of flat-out discarding any feature with problems (e.g., mob behaviours, active combat, collision detection, repair materials).
    (4)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by giftforce View Post
    See, the people at Age of Conan have the right idea. They recognise a good feature but also recognise the flaw in the feature. So they keep the feature but solve the flaw.

    At SE, it's just a case of flat-out discarding any feature with problems (e.g., mob behaviours, active combat, collision detection, repair materials).
    And you know the main reason why they changed? Players.
    (0)

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yeah, I think I've had enough of player collision detection with 7 years of playing XI, thank you very much.
    (1)

  6. #6
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I think the collision was removed because of not only the market wards but also the seemingly small step up and downs that had to be walked all the way around in the field.

    It was because of this poor programming that led to some players wanting jump added to be able to traverse these small hurdles. Obviously jump couldn't be implemented right away so the decision to completely remove collision came about.

    Unfortunately we are now left in a stale world with improper physics, being able to instantly go up a 5-6 foot cliff may be faster and more convenient, but at what price? It just adds to the lifelessness of the world that players' are complaining about.

    Conclusion: we are our own worst enemies
    (0)
    <cool FFXIV image here>

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    When jumping is enabled, collision with NPC, PC's, and hills and such can be put back in. It is just a temporary fix to the problem while they create jumping animations and such. So just wait people.
    (0)

  8. #8
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Agree, i'm with collision back too. Like before, like it was in FF11.
    (3)

  9. #9
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I'm for mob collision too.
    It was really annoying seeing in the AA video the pugilist running through the mob to attack him from the back... the whole concept of attacking from different directions is pointless without collision :/
    (1)

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by giftforce View Post
    Don't you agree?
    Not nearly to the same degree that you do.
    Again, it's a neat little feature, but a very minor one. And in spite of whatever amount of immersion that you get from it, it's not the end of the game if it dosn't get back in.

    I can take or leave it.
    I'd rather they focous on making the gameplay smooth.
    (1)

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