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  1. #1
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Since everyone seems to get butthurt about people griefing and blocking paths, etc. I'd like full-on collisions (completely impassable) with NPCs and mobs, and partial collisions (like what we had before) with other players.
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  2. #2
    Player
    Join Date
    Jun 2011
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    710
    Quote Originally Posted by Chrees View Post
    Since everyone seems to get butthurt about people griefing and blocking paths, etc. I'd like full-on collisions (completely impassable) with NPCs and mobs, and partial collisions (like what we had before) with other players.
    At this point, I'll take what I can get. And if we can't have full collision detection, then partial would be a compromise I suppose. But why we can't just push players out the way I shall never know. I'd like a higher percentage partial collision than what we had though.

    Like someone else suggested, if they made it so you had to run through the person for several seconds, that would be more sense-making.
    (0)
    Last edited by giftforce; 07-17-2011 at 03:50 PM.

  3. #3
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by giftforce View Post
    At this point, I'll take what I can get. And if we can't have full collision detection, then partial would be a compromise I suppose. But why we can't just push players out the way I shall never know. I'd like a higher percentage partial collision than what we had though.

    Like someone else suggested, if they made it so you had to run through the person for several seconds, that would be more sense-making.
    Right, I agree 100%. That's pretty much the system we had before. Why they took that out is seriously beyond me. :|
    (0)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I want the collision detection back too
    (5)

  5. #5
    Player
    Diraco's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Since you don't have to worry at all about what anyone outside your party is doing (don't get hit by AOEs from the monsters they are fighting), it was only logical for them to take it all the way so you are completely unaffected by other characters.
    (0)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    They took it out because the market wards are steaming piles of donkey ****.
    (2)

  7. #7
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Viridiana View Post
    They took it out because the market wards are steaming piles of donkey ****.
    Then they should've gotten rid of collision detection on retainers only and left everything else the way it was. :/
    (1)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Chrees View Post
    Then they should've gotten rid of collision detection on retainers only and left everything else the way it was. :/
    That would've made sense, too, but somehow I doubt that the collision system could tell the difference.

    Personally, I'm fond of the current setup. Not that I would mind having it back, as long as I never have to deal with it in MW again. . .
    (0)

  9. #9
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Viridiana View Post
    That would've made sense, too, but somehow I doubt that the collision system could tell the difference.

    Personally, I'm fond of the current setup. Not that I would mind having it back, as long as I never have to deal with it in MW again. . .
    Heh, either that or I'm sure these "core programming" or "server" issues are the cause. I really wish we'd get an update on that.
    (0)
    Last edited by Chrees; 07-17-2011 at 05:25 PM.
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  10. #10
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    They could have adjusted it, to where there's a subtle hint at some level of collision. So that we don't all feel like ghosts. But honestly, all in all, I personally do'nt care either way. But I can definitely respect opinion of those who would want it back.
    (0)

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