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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Giantbane View Post
    Bare minimum solution is to not reset contribution on reset. I can see little to no downside in doing this.
    I do: When do you stop resetting the monster? That system would be ripe for abuse by the players as a whole. "Reset farming" which could be attributed to something along the lines of Win Trading. There's no control as to when the monster should actually die.

    I don't understand why these spawn instances can't just be points of interest on the map that are up for specific periods of time, and parties can click on it to engage the monster (An instance of said monster Duty Claimed to them, similar to Treasure Hunts) in their own fashion while the timer is still up. It would still be spontaneous, it would still require players to scouer the countryside, and it would still inspire people to make groups together - but it would remove these sense of unnecessary competition and the need to force one philosophy of play to conform to another by force of numbers.
    (8)
    Last edited by Hyrist; 08-07-2014 at 09:54 AM.