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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aylis View Post
    Simple solution? The group that tags and pulls the monster. That monster is locked and no one else can aid or interfere until the party that engaged it wipes.
    They did this in FFXI, which lead to other parties making HUGE attempts at MPKing the party that tagged the boss as well as griefing them as hard as possible. It also lead to a spat of claim bots looking to claim these elusive HNMs, so sadly, this isn't a solution either.

    I do like the scaling idea though, wonder how hard that'd be to implement.

    In terms of removing leashing, that leads to another form of potential griefing in the sense that people drag level 50 mobs throughout the zone and use their AoEs to kill under leveled players or just players in town centres, etc. Sure, the mob will die faster as an entire town leaps onto it, but I imagine you can see a potential issue here too. As others have mentioned, if they change it so it re-engages the 2nd highest enmity player there, that would solve the whole reset thing too.
    (6)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ghishlain View Post
    They did this in FFXI, which lead to other parties making HUGE attempts at MPKing the party that tagged the boss as well as griefing them as hard as possible. It also lead to a spat of claim bots looking to claim these elusive HNMs, so sadly, this isn't a solution either.

    I do like the scaling idea though, wonder how hard that'd be to implement.

    In terms of removing leashing, that leads to another form of potential griefing in the sense that people drag level 50 mobs throughout the zone and use their AoEs to kill under leveled players or just players in town centres, etc. Sure, the mob will die faster as an entire town leaps onto it, but I imagine you can see a potential issue here too. As others have mentioned, if they change it so it re-engages the 2nd highest enmity player there, that would solve the whole reset thing too.
    Agreed on the FFXI bit. At this stage, and with the warped perspectives of the player base at a minimal common courtesy level, leash removing is just gonna create more problems. I'd honestly prefer a bandaid fix to demoralize the behavior rather than see anything truly drastic. Maybe resets will result in the target instantly killing the player that reset it (after a claim... body pulling a neutral does not make this happen). Again, band-aid fix until such a time that the hunts are not so rampantly done. By then, they may not even need to undo that insta-kill thing, they could just revert the changes made to how it was originally designed (B = solo/duo, A = light party, S = full party/alliance).

    Of course, that's just more of a wishful thinking to punish bad behavior at an otherwise acceptable degree. While it wouldn't outright stop it, at least those negatively affected by that player get the satisfaction that the acting player was killed off in the process (so they can't just rush back and hope to do it again, even with a rez due to the debuff).
    (0)

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ghishlain View Post
    They did this in FFXI
    We had a similar problem in EverQuest when named monsters spawned and other players would train the party engaged in an effort to kill them to steal the credit. Though like XI that was in the day when monsters wouldn't reset or leash back to spawn points. I don't see the same issue happening in XIV just because, monsters do leash and, to be honest the rest of the outer world content is...not really all that dangerous. At most maybe a person could train 1-2 monsters on a engaged hunt target party that for the most part are easy kills and can be ignored by a full party. I can't think of any other way a party can be griefed in this matter so if I missed something please tell me. Assuming if leashing is still in play.

    As for scaling, the technology has been around for quite a while now and can be easily used.
    (0)