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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ghishlain View Post
    They did this in FFXI, which lead to other parties making HUGE attempts at MPKing the party that tagged the boss as well as griefing them as hard as possible. It also lead to a spat of claim bots looking to claim these elusive HNMs, so sadly, this isn't a solution either.

    I do like the scaling idea though, wonder how hard that'd be to implement.

    In terms of removing leashing, that leads to another form of potential griefing in the sense that people drag level 50 mobs throughout the zone and use their AoEs to kill under leveled players or just players in town centres, etc. Sure, the mob will die faster as an entire town leaps onto it, but I imagine you can see a potential issue here too. As others have mentioned, if they change it so it re-engages the 2nd highest enmity player there, that would solve the whole reset thing too.
    Agreed on the FFXI bit. At this stage, and with the warped perspectives of the player base at a minimal common courtesy level, leash removing is just gonna create more problems. I'd honestly prefer a bandaid fix to demoralize the behavior rather than see anything truly drastic. Maybe resets will result in the target instantly killing the player that reset it (after a claim... body pulling a neutral does not make this happen). Again, band-aid fix until such a time that the hunts are not so rampantly done. By then, they may not even need to undo that insta-kill thing, they could just revert the changes made to how it was originally designed (B = solo/duo, A = light party, S = full party/alliance).

    Of course, that's just more of a wishful thinking to punish bad behavior at an otherwise acceptable degree. While it wouldn't outright stop it, at least those negatively affected by that player get the satisfaction that the acting player was killed off in the process (so they can't just rush back and hope to do it again, even with a rez due to the debuff).
    (0)

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ghishlain View Post
    They did this in FFXI
    We had a similar problem in EverQuest when named monsters spawned and other players would train the party engaged in an effort to kill them to steal the credit. Though like XI that was in the day when monsters wouldn't reset or leash back to spawn points. I don't see the same issue happening in XIV just because, monsters do leash and, to be honest the rest of the outer world content is...not really all that dangerous. At most maybe a person could train 1-2 monsters on a engaged hunt target party that for the most part are easy kills and can be ignored by a full party. I can't think of any other way a party can be griefed in this matter so if I missed something please tell me. Assuming if leashing is still in play.

    As for scaling, the technology has been around for quite a while now and can be easily used.
    (0)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Aylis View Post
    Simple solution? The group that tags and pulls the monster. That monster is locked and no one else can aid or interfere until the party that engaged it wipes. Or implement scaling for the coding. In this day in age you simply can not have an open world fight designed to challenge 4-8 people and not expect 100+ to show up based with the carrot on the string bait of full or partial credit. ESPECIALLY if said other players can effect the flow of the fight. If a party of 8 engage? Great then the fight scales for 8 players. If 100 show up? Well then that fight scales to challenge 100 players.

    The other choice? Abandon the entire hunt concept and the fights show up as zone bosses while rewards stay the same.
    Bare minimum solution is to not reset contribution on reset. I can see little to no downside in doing this.
    (3)

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Giantbane View Post
    Bare minimum solution is to not reset contribution on reset. I can see little to no downside in doing this.
    I do: When do you stop resetting the monster? That system would be ripe for abuse by the players as a whole. "Reset farming" which could be attributed to something along the lines of Win Trading. There's no control as to when the monster should actually die.

    I don't understand why these spawn instances can't just be points of interest on the map that are up for specific periods of time, and parties can click on it to engage the monster (An instance of said monster Duty Claimed to them, similar to Treasure Hunts) in their own fashion while the timer is still up. It would still be spontaneous, it would still require players to scouer the countryside, and it would still inspire people to make groups together - but it would remove these sense of unnecessary competition and the need to force one philosophy of play to conform to another by force of numbers.
    (8)
    Last edited by Hyrist; 08-07-2014 at 09:54 AM.

  5. #5
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Fully agree with you, Hyrist.

    Right or wrong, people who do resets must do so at their own risk. GMs will investigate their intentions, but even those with good intentions may wind up suspended.

    That said... WOW at some of you on the anti-reset side of this! You guys seriously need hugs.

    I'm so glad I got all the sands/oils I needed from hunts while people were still (generally) thoughtful enough to help each other!
    (2)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thayos View Post
    I'm so glad I got all the sands/oils I needed from hunts while people were still (generally) thoughtful enough to help each other!
    It's not a matter of being thoughtful or not thoughtful. I appreciate people that wait for others, but they are under no obligation to do so and any wait is purely at the discretion of the people already at the mark. Hell, I'm more patient than most when I do find a mark. I usually wait around 3 RL minutes to give people time to show up (barring people just up and pulling it before the person/party that found it). That's more than enough time to let the word get around. However, once the mob is engaged, it's unfair for someone that was (for example) afk or in a dungeon when the information came across their linkshell/FC to either 1) show up and reset the mob themselves (usually only happens if it's a small group fighting it with no tank) or 2) get someone in their linkshell/FC that's already at the fight to reset it so that they have time to get there. You were otherwise engaged so you lost out on this particular one. It kinda sucks, but better luck next time. There will always be other marks, so please do not ruin this one for the people that are already there. The GM made it pretty clear that doing so is at your own risk.
    (11)
    Last edited by Ashkendor; 08-07-2014 at 09:48 AM.

  7. #7
    Moderator Enkrateia's Avatar
    Join Date
    Feb 2011
    Posts
    200
    I've removed an off topic philosophical discussion about oppression and gender. Let's keep the discussion on topic, since continuing this type of negative, off topic discussion in the thread will result in forum account actions. As well, should it continue, the thread may need to be locked, closing off all discussion about this topic.

    LGM Enkrateia
    (7)

  8. #8
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Enkrateia View Post
    I've removed an off topic philosophical discussion about oppression and gender. Let's keep the discussion on topic, since continuing this type of negative, off topic discussion in the thread will result in forum account actions. As well, should it continue, the thread may need to be locked, closing off all discussion about this topic.

    LGM Enkrateia
    Thank you.

    Quote Originally Posted by Giantbane View Post
    Bare minimum solution is to not reset contribution on reset. I can see little to no downside in doing this.
    This. Would make everyone happy, I imagine.
    (1)

  9. #9
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Enkrateia View Post
    I've removed an off topic philosophical discussion about oppression and gender. Let's keep the discussion on topic, since continuing this type of negative, off topic discussion in the thread will result in forum account actions. As well, should it continue, the thread may need to be locked, closing off all discussion about this topic.

    LGM Enkrateia
    Thank god. (You missed a spot. I've flagged it for you.)
    (1)

  10. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Enkrateia View Post
    I've removed an off topic philosophical discussion about oppression and gender. Let's keep the discussion on topic, since continuing this type of negative, off topic discussion in the thread will result in forum account actions. As well, should it continue, the thread may need to be locked, closing off all discussion about this topic.

    LGM Enkrateia
    Thank you for your work and effort, as well as your feed back throughout the matter, Enkrateia.

    Quote Originally Posted by Aylis View Post
    We had a similar problem in EverQuest when named monsters spawned and other players would train the party engaged in an effort to kill them to steal the credit. Though like XI that was in the day when monsters wouldn't reset or leash back to spawn points. I don't see the same issue happening in XIV just because, monsters do leash and, to be honest the rest of the outer world content is...not really all that dangerous. At most maybe a person could train 1-2 monsters on a engaged hunt target party that for the most part are easy kills and can be ignored by a full party. I can't think of any other way a party can be griefed in this matter so if I missed something please tell me. Assuming if leashing is still in play.

    As for scaling, the technology has been around for quite a while now and can be easily used.
    Yes, I will agree, the world of XIV is certainly much less dangerous than the world of XI, so it might not be an issue of trying to MPK the tagging party, though I imagine claim bots will still be used to try to tag these mobs if they are made to only be engaged by that individual's party.
    (0)

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