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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by ispano View Post
    Here's the problem with this line of thought. The very fact that you don't think about the people you're resetting the mob on is why it's griefing. You think you're making an effort to help others, but you completely ignore those you are affecting in an opposite fashion. You think that because your intentions are good towards one group, you're doing good straight up. That's a very bad train of thought to follow.
    But they are definitely helping a very large group of people and only possibly helping a smaller group. On balance, it's a benefit to the community as a whole, not a detriment.



    Quote Originally Posted by ispano View Post
    But see, that's the design intent, first come, first serve. The intent wasn't for half the server to flock over and get credit, which is mostly impossible anyways. Based on how the system works, the more people that are there the higher the chance is that any given group or even solo player will get full or even say "silver" credit. What I mean by Silver is there's 3 tiers. Full is 100%, next is 60% last is 10%. You could say Gold/Silver/Bronze basically.

    As for this line "denying hundreds of people a chance to get seals." is totally wrong. That line reeks of an entitlement mentality. No one is entitled to the rewards if they aren't there to earn them. If a small group pulls before the zerg arrives and people don't get full credit, that's how it works.
    Wait what? If there are 100 people there, the chance of a solo player getting anything above 1 seal is essentially nil unless they claim, which thanks to the person who charged in and pulled, they won't get. If the mob gets reset, the person who spotted it may have a chance to get his group there and get more credit.

    Quote Originally Posted by ispano View Post
    If I find a B rank, with 1-2 people just standing there staring at it, I'm going to go attack it. I'm not going to wait for the zerg to show up and make it not worth killing.
    And this is incredibly selfish. You would get 5 seals, the 1 or 2 others would get 5, maybe. so a total of 15 seals. If you waited for a hundred people, there would be up to 500 seals rewarded in total (it could be less for those not in a party). Now of course, while the game supports you in what you're doing, it's not wrong by the rules of the game, I certainly find it much ruder than someone resetting in this situation though and worse for the community of your server.
    (4)
    Last edited by Aegis; 08-07-2014 at 06:40 AM.

  2. #2
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aegis View Post
    But they are definitely helping a very large group of people and only possibly helping a smaller group. On balance, it's a benefit to the community as a whole, not a detriment.
    Hunting megacorp linkshells who flash mob zones to check their elite mob spawns and rig them with resets are not "the community as a whole". They are a very, very small niche of the community that appear situationally in large numbers.

    With ToD monopolization and massive numbers of players sweeping spawnpoints, the common player can't compete even before resets enter the equation, and is forced to either sit out on the activity, or join their zerg. And believe it or not - many of these zergs actually have developed entry fees and engage in abusive social behavior players must participate in to share in their assets.

    Zerg hunting as a public activity for "the entire community" is a myth. Zerg hunting excludes basically everyone outside of the linkshell network or FC doing it.

    Quote Originally Posted by Welsper59 View Post
    TWhat's that? Some player outside of our circle just joined the fray and the mob is almost dead so he won't get credit? Better reset it - said no one ever. What's that? The mob is almost dead but our group isn't here yet? Better try to steal aggro and reset it until my group/LS/FC gets here - said every self righteous participating player.
    Boom. Welpser hits the nail on the head. This perfectly expresses the mindset of hunting shells who use resets to steal credit in the name of their zerg.
    (15)
    Last edited by Krr; 08-07-2014 at 06:48 AM.

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aegis View Post
    But they are definitely helping a very large group of people and only possibly helping a smaller group. On balance, it's a benefit to the community as a whole, not a detriment.
    You're still looking at it wrong. How you SHOULD of said it is like this "But they are definitely helping a very large group of people and hurting a smaller group."

    That's the problem, you ignore what you're doing to that smaller group. Just by virtue of forcing them to wait for your zerg to arrive, will potentially cost them full credit, even though they claimed it first.

    Quote Originally Posted by Aegis View Post
    Wait what? If there are 100 people there, the chance of a solo player getting anything above 1 seal is essentially nil unless they claim, which thanks to the person who charged in and pulled, they won't get. If the mob gets reset, the person who spotted it may have a chance to get his group there and get more credit.

    And this is incredibly selfish. You would get 5 seals, the 1 or 2 others would get 5, maybe. so a total of 15 seals. If you waited for a hundred people, there would be up to 500 seals rewarded in total (it could be less for those not in a party). Now of course, the game supports you in what you're doing, it's not wrong by the rules of the game, I certainly find it much ruder than someone resetting in this situation though and worse for the community of your server.

    It's still nil even if they DO claim. And if they wanted it before others did, they should of claimed it.

    And in relation to what I said above, you feel that hurting a small group is ok if it helps a larger group. That's not how it works. There's a reason we have terms like opportunity cost and such. That group was there, the mob was unclaimed and they wanted credit. They pulled and started killing. The zerg was NOT there, they have zero entitlement to the mob. Sure if they get there to do enough to earn credit, fine. But there's NO reason to punish those that found and pulled it because you feel that larger group deserves to get full credit too.

    That is simply wrong.
    (13)