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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90

    So resetting's against the rules now?

    Would love some clarification on this. A google search is suggesting it's a moral grey area, more so determined by intent rather than a standard definition. Even still, I'd like clarification on this - I tend to constantly reset mobs to give more people time to make it TO the mob. A lot of people appreciate it, but it seems some things just went FUBAR today when I logged in and started to hunt.



    So does anyone know if this is officially a no-go now? Ever since I started hunting, people have always requested people reset mobs during the fight. Now that I've got my i110 axe / i110 dps accessories going, I can finally be of help with the people who get frustrated by the insta-nukes. But if it's something that's against the ToS now, I'll need to stop ASAP.

    Guess I'll wait and see what a GM does tonight (if anything) since it seems like this fight in particular is a bad one to reset on. I appreciate the guy who came to me in tell though - he's a pretty cordial fellow unlike some of the more abrasive people in shout and really tried to help explain it a bit.

    Edit-In#2:
    Almost forgot. This was Alectdracton (the A-rank outside Horizon) for the frame of reference with the mob we were fighting.
    (3)
    Last edited by Eidolon; 08-07-2014 at 02:59 AM.

  2. #2
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    As far as I know:

    1. If you are resetting when you are getting paid by money (gil), you are disrupting gameplay, and bringing unfair sportsmanship to the hunt/notorious mark.
    2. If you are resetting because you hate the group or you intend to troll, you are disrupting gameplay.

    What you're doing -should- be fine, as long as you don't do it too...often.
    (8)

  3. #3
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    I guess it could be considered harassment. They should fix it so it doesn't reset but goes to the second person on the enmity table.
    (35)

  4. #4
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,269
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    If the game came out in August 27, 2013 with ToS, and Hunts came out in Patch 2.3, how can resetting a Hunt be against ToS when those rules were made last year?
    (0)

  5. #5
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    If the game came out in August 27, 2013 with ToS, and Hunts came out in Patch 2.3, how can resetting a Hunt be against ToS when those rules were made last year?
    Resetting marks disrupts the play of those that were already there fighting it, in the ToS there is a section that says disrupting the play of others is against ToS.
    Quote Originally Posted by Enkrateia View Post
    Greetings, all!
    To begin, at its most basic level, resetting hunt marks can be considered a grief tactics violation. This post will be discussing grief tactics in general as a violation of the rules, and that general discussion would apply to this particular topic, as well as any number of related topics (MPK, zone disruption, etc.). If you would like a point of reference for this rule, you can find it under the FINAL FANTASY XIV User Agreement, specifically section 3.2:
    Disruption. You may not in any way disrupt or interfere with the Game experience of other players, including the disruption of Square Enix's computers and servers.

    LGM Enkrateia
    (0)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Naraku_Diabolos View Post
    If the game came out in August 27, 2013 with ToS, and Hunts came out in Patch 2.3, how can resetting a Hunt be against ToS when those rules were made last year?
    Because they don't update the ToS with every specific thing, every other week. It's griefing, plain and simple. And that has always been against the ToS. Deal with it.

    Quote Originally Posted by Thayos View Post
    Nobody ignores them... they can join a party just as easily as anyone else, but they choose not to. Trust me, the hunt groups would rather work cooperatively with everyone, rather than have a handful of people who are insistent on doing things their own way, social norms/etiquette be damned.

    It's not against the rules to be a snowflake, but there are times they cause lots of grief to the majority of hunters.

    Also, I've seen this falsely stated numerous times recently, but if you're in a full (or even mostly full) party you will ALMOST ALWAYS get full credit on A ranks... and although I've tapered off a bit in the past week, I've spent many, many hours hunting since the patch.
    You saw it here folks, he finally gets it. Do you also realize that the more people that are there, the lower that chance gets?

    Quote Originally Posted by Thayos View Post
    People keep acting like getting full credit in a full party is a total crapshoot, and that couldn't be more deceiving.
    Crapshoot? Depends how many are there compared to the rank of the mob.

    Quote Originally Posted by Thayos View Post
    P.S. Did hunts for an hour or so yesterday. Didn't witness a single reset... but there was still plenty of grief and hostility caused by people pulling as soon as they ran up to the mob. How much worse does this have to get before people realize that early pulling/refusal to cooperate is the catalyst for all the drama?
    Except these people AREN'T causing it. The people in the zerg are the ones getting butt bent about it, not the people claiming the mob.
    (2)
    Last edited by ispano; 08-12-2014 at 08:05 AM.

  7. #7
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Saccharin View Post
    I guess it could be considered harassment. They should fix it so it doesn't reset but goes to the second person on the enmity table.
    Or they could allow hunts to chase around the whole zone. It would be very interesting to see. xD
    (People can still make the kill using ranged or running to it with a mount.)

    But ya, losing track of the target and switching to the 2nd on the enmity list would be better. And allow the mob to move around the whole zone without resetting, just losing track of the 1st enmity after a certain distance, then switch and so on. The only actual reset would happen is there is no 2nd on the enmity list.

    This could apply for all mobs actually. So you can avoid encounters as usual by running away, but if a group attacks it, it is no longer possible to reset it as the enmity would jump to #2 and so on.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #8
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nakiamiie View Post
    ....
    The problem with that is that it can be abused as a tactic to spread damage without actually really needed a real enmity strategy. Any player can just spank the monster until being in danger to die, then run away to lose aggro and the monster would just switch to next player and so on..

    I would rather like all Hunt monsters (and why not Fate bosses as well) to have a special instant "pull target back to him + few second Bind" casted on any player about to "reset" the monster. (Only applicable to a player that has actually engaged the monster, not to someone who was just running by without any engagement and got aggro by sight)

    With such Hunt monster behaviour it would be impossible to reset the monster and anyone who decide to engage it will either succeed or die (no escape if they're on top of enmity list). As bonus it gives a more dangerous feeling when engaging a Hunt monster.
    (0)
    Last edited by Chocolys; 12-31-2016 at 11:41 PM.

  9. #9
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    (21)

  10. #10
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SilkaN View Post
    So I should I have just created a whole new thread while one is already existing to post my comment?
    There is already enough "cloned" threads floating around, there is no need to create a new one when one is already existing.
    (3)

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