Gonna get a crafted belt. I'm trying to cut back on accuracy and the weathered one is such a pos. Whats the optimal melds if I don't want accuracy on it? Just max det/crit?
Gonna get a crafted belt. I'm trying to cut back on accuracy and the weathered one is such a pos. Whats the optimal melds if I don't want accuracy on it? Just max det/crit?
Yeah its what I meant but I expressed it badly
And possibly I'll be showing up soon as a drg due to savage t6. Would be you be kind enough to enlighten me with your drg rotation?
Thing is I really don't use the initial rotation posted on this forum because there is better in term of potency / burst damage, I can break 600+ dps easily with a xpot. Otherwise after that initial rotation I just follow the IDC - P - TTT road that everyone is doin I guess, just makin sure that every single thing that have to be got at least 1 dot on top of the initial target.
In turn 6 its so particular because depending of what you encounter you can "cheat" a bit in order to keep real high damage (notably on bee + bulb + rafflesia on the regular T6, hello doomspike), but in Savage for now Im still tryin to figure out how to reach 400 in the first phase before swarm and so far I've not really been reachin that, more like 340
Its pretty complicated to keep high dps in Savage t6 especially when you got bulbs showin up at an inappropriate time, but, for the few advices in Savage, you have to actually be sure that IDC and Phleb are on the boss before the second half of the Blighted bouquet beein casted (you know, the castbar) at the very first one, or you re already out in term of dps
If you do phlebo before it reach the half of the cast you ll be just fine aslong you sheet your weapon after its done. After that its a game of keepin your dots up, doin as much TTT as you can and if you re not the target of devour, the whole trick is to be at doomspike range to not be swallowed and dps rafflesia like that until she like levitate in the air when shes doin floral trap.
Then you re good to go back on the boss to dps normally again.
After that well its more of a traditionnal dps kind of thing with all the slugs / super slugs / rafflesia
Last edited by Sygmaelle; 07-30-2014 at 04:12 PM.
But is an opening burst of 600+ DPS really considered to be kind of exceptional? Even in iLvl 100 gear with an iLvl 95 spear I often break 500 on my opening burst (can't pull that off reliably, but it does happen) without using X-Pot whatsoever, so I can't imagine that bursting for 600+ DPS is all that hard in almost BiS gear with iLvl 110 weapon or even HA spear especially considering the usage of an X-Pot to reach those numbers.
The cap for a full melded Wolfram Belt HQ are: Accuracy 16 - Critical Hit Rate 16 - Determination 11 - Skill Speed 16. My meld http://na.finalfantasyxiv.com/lodest...acter/2245036/ it's one point away from cap for Critical Hit Rate (+15) and Accuracy (+15). You can put a Savage Aim Materia IV instead of a III to get that single missing point of Critical Hit Rate or get another Savage Aim Materia III in another slot instead of put accuracy. By the way, in my personal opinion, I would keep the accuracy on the crafted belt because in the long run you're going to want it in that slot.
Yea if you don't want the accuracy, though I think this belt is perfect for it, just get your 2 x VI Crit and 1 x III Det.. You could use VI, III, and I crit materia to cap instead of 2 x VI since you aren't concerned with saving space for accuracy.
Thanks, Spartan. Hoping all works out with this new static group, everyone has cleared t6 and some have cleared t7. I just want to get to work on 7, wiping on 6 for the month or so has really tested my patience with this game... >.<
Last edited by whiskeybravo; 07-30-2014 at 11:10 PM.
It is quite hard to "reach" 600+ (lets say, at least 630+) just because, as you said you absolutely can't control if its gonna happen or not : it purely rely on the number of crits you ll do. Ofc its entirely doable to almost reach 700 in a really exceptionnal circumstance, aka, you do crits on everything from like Chaos Thrust to full thrust and that also include jump / ssd / dfd.(can't pull that off reliably, but it does happen) without using X-Pot whatsoever, so I can't imagine that bursting for 600+ DPS is all that hard in almost BiS gear with iLvl 110 weapon or even HA spear especially considering the usage of an X-Pot to reach those numbers.
So breaking 600+ reliably without havin a lot of crits is good, yeah.
Dont forget that the BiS at 472 acc only have 330 det. By tweakin a bit and reachin 370 / 80 det you ll do way more
Last edited by Sygmaelle; 07-31-2014 at 12:07 AM.
And what would that opening rotation be, in full detail?
Its something that stay within the free company, I can assure you that its fully workin since it have + 364.1 combat potency compared to what most of people use (the classic HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep one).
Usually close to pulling off tanks using the "classic" rotation as it is, can't imagine what a more potent opener would do to them xD
The only way to change the rotation up, that I can think of at least, would be ignoring the first IDC, then catching up to apply before B4B wears off.
Nah note quite, the opening is more or less the same, its just that it entirely change after full thrust until blood for blood drop.Usually close to pulling off tanks using the "classic" rotation as it is, can't imagine what a more potent opener would do to them xD
The only way to change the rotation up, that I can think of at least, would be ignoring the first IDC, then catching up to apply before B4B wears off.
And yeah I know for the agro ;p
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