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  1. #1
    Player
    Shisma's Avatar
    Join Date
    Aug 2014
    Posts
    2
    Character
    X'dhovaka Hyun
    World
    Lich
    Main Class
    Lancer Lv 50
    Aww, I feel better now. I'll keep training.

    And yeah, the soldiery armor has too much skill speed, I usually run out of TP quick.

    Maybe I'll improve my DPS as soon as I understand the whole fight (only downed twice so I don't take risks for now), and if I am lucky, I'll maybe find a better stuff which will help.

    Thanks for your help, mateys !
    (0)

  2. #2
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Decrith View Post
    The best I've ever done in T8 is 430 with 490 ACC BiS. I can't seem to get past it, and I've been trying to for a while now. Is there any tip anyone can give me? My only responsibility is the tower (every other wave) as our MNK is the one doing landmines.
    1. Saving gapclosers (spineshatter, reverse elusive, dragonfire) for reducing dps downtime after towers
    2. Use X pot of STR HQ at the initial burst w1 and later around w6/7
    3. 490 acc...... means theres gonna be 1 or 2 missed hits
    4. Pray u dun get AF
    (0)

  3. #3
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Empressia View Post
    1. Saving gapclosers (spineshatter, reverse elusive, dragonfire) for reducing dps downtime after towers
    2. Use X pot of STR HQ at the initial burst w1 and later around w6/7
    3. 490 acc...... means theres gonna be 1 or 2 missed hits
    4. Pray u dun get AF
    Thanks, it's probably the gapclosers I'm having problems with. Anyway 490 is enough for flank, never missed in all my runs.
    (0)

  4. #4
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Waiting 1-2 sec before you start your rotation is less of a loss than waiting during it for your tank to get aggro back.

    Tbh it's probably your tank..even on t9 golems I hit the green one straight away with HT to get it in and my tank has no problems with aggro.

    I don't understand why you want to be at the boss before your tank lol..just run in slightly behind them..then you can save gap closers for more important things
    (3)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I just use Spineshatter to get to the boss immediately after the tank pulls, much like MNKs use Shoulder Tackle. It's a slight training dummy DPS loss since it isn't buffed by HT or B4B or IR but it's far better than spending 1-2 extra seconds walking to the boss. Elusive would be better but I find it hard to aim perfectly and more prone to error.
    (0)

  6. #6
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    hmmm... well as for saving gap closers for more important things, if you elusive in it should be up by the time you hit golems. dont believe there is any need for it in the first phase?

    also i believe golems dont move for the first 1-2ish secs so yea i can get HT in then. i mean initial pull on nael
    (0)

  7. #7
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CesarLongsword View Post
    hmmm... well as for saving gap closers for more important things, if you elusive in it should be up by the time you hit golems. dont believe there is any need for it in the first phase?

    also i believe golems dont move for the first 1-2ish secs so yea i can get HT in then. i mean initial pull on nael
    oh there is, when u got thermionic on urself, u can reverse elusive (assuming u save spine shatters after stream > dive)
    (0)

  8. #8
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sleigh View Post
    I just use Spineshatter to get to the boss immediately after the tank pulls, much like MNKs use Shoulder Tackle. It's a slight training dummy DPS loss since it isn't buffed by HT or B4B or IR but it's far better than spending 1-2 extra seconds walking to the boss. Elusive would be better but I find it hard to aim perfectly and more prone to error.
    Lolwut all jumps including spine shatter do affected by buffs, full buffed spine shatter is much more DPS than 1-2s waiting dps loss window lol
    (0)

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Empressia View Post
    Lolwut all jumps including spine shatter do affected by buffs, full buffed spine shatter is much more DPS than 1-2s waiting dps loss window lol
    You gain about 220ish damage (not DPS) going from naked Spineshatter to fully buffed (not Power Surged but that's for Jump). This is very low compared to a DRG's DPS, roughly 450 sustained DPS at the same gear level you gain 220ish damage. For reference, you have to make it to the boss and be ready to attack via walking/Elusive Jump at most half a second later than raw Spineshatter lets you attack, after the boss is pulled, otherwise Spineshatter is better used as a gap closer than DPS.

    It could well be roughly the same speed to walk up. From my experience it isn't as quick to walk up and HT as it is to Spineshatter after Lob/Tomahawk, even with knowledge of when the tank will pull (I beat the tank to the boss with Spine after Lob/Tomahawk, I can't ever beat them to the boss via walking AFAIK), but YMMV. However, 1-2 seconds of not attacking is far less damage than the difference between pre-buff Spineshatter and buffed Spineshatter, not to mention holding back Disembowel from the party's BRD(s).
    (2)
    Last edited by Sleigh; 09-04-2014 at 07:33 AM.

  10. #10
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sleigh View Post
    However, 1-2 seconds of not attacking is far less damage than the difference between pre-buff Spineshatter and buffed Spineshatter, not to mention holding back Disembowel from the party's BRD(s).
    1. Don't see why you need to hold back 1-2 seconds, just HT the moment you are in position running in behind the tank, knowing that the tank is going to run through the target to the other side of the target reticule.

    2. Not factoring animation lock of SSD into your argument makes it weak, by comparing the "1-2 second delay" with "apparent" no delay
    (0)

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