I would actually argue that was part of the intrigue of it all. The world was set, it had its conventions and people would be efficient within those rules to get their way. I played FFXI pretty much until june of this year from NA launch (with some on and off), so I know full well how people would act and get around and do things. You'll find thats the same anywhere in games but I still would say that it has an effect over making the instant travel the norm.
Its not the amount of time that matters really, and its true that you can enhance the world with elements that don't take time (like the above rain affecting clothes example) but they're different elements so the ones that do take time are still lacking in the end its still a different experience than what some are seeking. Im going to make a note here, I personally have not suggested anything as a way to solve my issues with ffxiv in this thread except altering itemization. Would a lot of ffxi's systems fit here? Quite possibly not, if they were they would likely need to be adjusted to fit into the systems that are already in the game. To explain, FFXIV is already a relatively small world and with how the world is built removing teleports in 'current' zones wouldnt likely help. If they had say, a large frontier map with danger and no teleports in the future that might be interesting but its a striking contrast to what already is. Suffice to say as far as FFXIV goes, any adjustment would need to be made carefully and adjusted to fit the native landscape (game systems).
With each post you seem to simply be making yourself out to be a closed minded and rude individual. Can nobody have an opinion that is not your own? I have tried quite hard to make sure my statements are regarding my own and likely some similar minded people's opinions and not making general blanket statements intending to insult your opinion on what is a good game.


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